Blue
Ravenous Bugblatter Beast of Traal
So, an existing and finished campaign is being reopened. I have a beloved character (a fearless and snarky halfling bard named Jillian), but many of the players are creating new characters sine they are satisfied with their arcs and want to leave them as they are.
The existing and new characters are going to 9th.
So I'm playing around with ideas but I'd like your actual play experience about what is fun to play at those high levels. I'm not looking for "what is the most optimized mix" - I can do that if I wanted, but really I'm wondering about what classes really shine say 9-15, and which ones just don't hold interest in later levels. (Yes, multiclassing is allowed if you have some ideas on a fun mix.)
A few things about the campaign, the DM, and the known other players. We don't do dungeon crawls, it's more politics, set piece battles, and exploration. Good amount of sea travel in the original campaign, but we're getting to the point where we can know of a few teleport circles we can use. The DM usually does fewer, tougher encounters per day, so casters and other long-rest-recovery classes have traditionally done well. My last two characters with this group of players were this bard and a Loxodon Order Cleric, so while I'm interesting in everything class/subclass you think really flourishes in Tier 3, I'm more likely to pick a non-support character. We play official books only.
I'm pretty sure we're going to have a rogue (thief), a new druid, and a new artificer. But we have a big group, don't worry about filling a niche - we have two regular and a third occasional player not included in that plus myself.
Again, I'm mostly interested in things like "Monks really come into their own in Tier 3" or "Barbarians don't really evolve, just more numbers, so Tier 3 isn't anything special" or "Bladesingers really can't keep up with weapon attacks, so a different wizard subclass will keep it's identity better" or "eldritch knight is finally firing on all gears at those levels". And all of the above is just made up samples - I'm looking for people with actual play experience at those levels for what they saw work well
The existing and new characters are going to 9th.
So I'm playing around with ideas but I'd like your actual play experience about what is fun to play at those high levels. I'm not looking for "what is the most optimized mix" - I can do that if I wanted, but really I'm wondering about what classes really shine say 9-15, and which ones just don't hold interest in later levels. (Yes, multiclassing is allowed if you have some ideas on a fun mix.)
A few things about the campaign, the DM, and the known other players. We don't do dungeon crawls, it's more politics, set piece battles, and exploration. Good amount of sea travel in the original campaign, but we're getting to the point where we can know of a few teleport circles we can use. The DM usually does fewer, tougher encounters per day, so casters and other long-rest-recovery classes have traditionally done well. My last two characters with this group of players were this bard and a Loxodon Order Cleric, so while I'm interesting in everything class/subclass you think really flourishes in Tier 3, I'm more likely to pick a non-support character. We play official books only.
I'm pretty sure we're going to have a rogue (thief), a new druid, and a new artificer. But we have a big group, don't worry about filling a niche - we have two regular and a third occasional player not included in that plus myself.
Again, I'm mostly interested in things like "Monks really come into their own in Tier 3" or "Barbarians don't really evolve, just more numbers, so Tier 3 isn't anything special" or "Bladesingers really can't keep up with weapon attacks, so a different wizard subclass will keep it's identity better" or "eldritch knight is finally firing on all gears at those levels". And all of the above is just made up samples - I'm looking for people with actual play experience at those levels for what they saw work well