D&D General Fun Experiment: Post a cool bit of (mostly) unknown lore from your favorite setting (+)

Levistus's_Leviathan

5e Freelancer
We've had a lot of negative threads on this site lately, so I wanted to make something unique and fun. Hopefully, people engage.

To summarize, this thread is about sharing small, minute pieces of lore from your favorite setting that you think most people don't know about and that people on this forum would enjoy.

Here's an example from my favorite official setting, Eberron:

The Mournland is a magical wasteland that was created by a mysterious magical disaster that destroyed an entire country. In the Mournland, there's a bunch of different magical anomalies and strange effects, but there's one that I want to focus on. In the original 3.5e version of the setting, all conjuration-based healing magic did not work in the Mournland. However, Goodberry is a healing spell, and it's transmutation, not conjuration. This was almost definitely an oversight by the designers, but instead of changing the effects of the Mournland to include blocking Goodberry, the designers later included a group of Druids that sell wine made out of goodberries to adventurers that journey into the Mournland, being the only form of a "healing potion" that works there. I thought that this piece of lore was cool because it shows how the designers engage with the setting and that "exploits" are embraced and built into the world instead of retconned out of existence.

What minute parts of cool lore from your favorite settings do you know? Please share!

Edit: I forgot to do this before, so I'll do it now. Please acknowledge that this is a (+) thread. This is a positive discussion, don't threadcrap or argue with someone about the lore that they post. If you like the lore, let them know through liking or replying to the post. If you don't, ignore it. Also, don't post anything that you know is controversial in order to stir up a debate or make people upset. Please, just behave.
 
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JEB

Legend
The egarus, from the Planescape setting (Monstrous Compendium Appendix III, to be precise). A bit of fungus stuck to the shoes of a Material Plane adventurer who visited the Abyss; when he returned home, the fungus grew out of control, and turned out to be nearly indestructible to boot, with even magic only having limited success against it. Eventually, the gods intervened, and opened portals to the only place the fungus could be safely disposed of: the Quasiplane of Vacuum. But somehow, despite being deprived of anything to feed on, the egarus managed to survive, adapting to feed on nothingness itself. Now, fully acclimated to the void, the egarus is actually hostile to anything that intrudes in the Quasiplane of Vacuum, seeking to destroy it and restore the emptiness it craves...
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
In the Nentir Vale, the major dwarven stronghold is not a mine or a keep: its a open-air necropolis full, a maze of mausoleums, cairns and catacomb where the ancient dwarves buried their dead. The dwarven citizenry even share the town with the (mostly) good spectral undeads ''living'' in the city. Even best, the city was were a major battle between orcs and dwarves happened, until both side were asked by their gods (IIRC) to lay down their weapons to stop the bloodshed. As of that day, orcs have the right to enter the city and even inhabit it to visit the resting place of their forefathers.
 

jasper

Rotten DM
Elf Bane Dragons were created by a wizards who got tired of elfs refusing to be charmed. They have a 90% chance of charming any elf. The also have a wild magic sorcerer ability.
 


Bolares

Hero
In Eberron (by Kanon) the Kuo-Toa live half dreaming all the time, and because of that they experience both the material world and Dal-Quor (the plane of dreams) simultaneously. What other races may think is them being incoherent and mad most likelly is just them reacting to something happening in Dal-Quor at the moment.

By experiencing Dal-Quor in such a direct manor Kuo-Toa developed an inate ability to shape and bring to reality their dreams and nightmares, what makes them really scary when the nightmares come to life.

It’s rumored that they dreamt their gods into the material plane and their power to shape dreams makes them a perfect foil to the quori and the dreaming dark, and for that reason the quori avoid the Kuo-Toa at all costs.
 


The Astral plane has a truly huge cloud of nonintelligent undead drifting through it - the Bone Cloud. As movement on the Astral is based on one's intelligence, they can't move under their own power, and just drift through the expanse. You'd think this would be a thing to be avoided, but some have carved out hollows in the huge mass of undead, and use them as a defensive measure.
 

Hussar

Legend
The Astral plane has a truly huge cloud of nonintelligent undead drifting through it - the Bone Cloud. As movement on the Astral is based on one's intelligence, they can't move under their own power, and just drift through the expanse. You'd think this would be a thing to be avoided, but some have carved out hollows in the huge mass of undead, and use them as a defensive measure.
Whoa. That's COOL. YOINK, that is definitely going into my Spelljammer campaign.
 

doctorbadwolf

Heretic of The Seventh Circle
Eberron: King Kaius III is not King Kaius III.

He’s Kaius I, who is a vampire, pretending to be his grandson.

Unless you dig deeper, and maybe he is actually Kaius III in league with his immortal grandfather, spending his days pretending to be his grandfather pretending to be himself. All to keep Kaius’ vampiric sire, and said sire’s master Erandis Vol, from controlling Karrnath.
 



Let's see here...

Eons ago, a people of incredible piety lived upon the Outlands known as the tiere - a name meaning 'steadfast' in their own tongue - who devoted the tireless work of countless generations toward the construction of a grand temple for their patron god in the hopes that this deity, whose name has been lost to history, would honor their efforts by coming to the temple and dwelling among them, at least for a time.

It was a wonderous marvel of engineering both mundane and magical, vast and beautiful beyond compare, built from every precious material imaginable and many which have since been forgotten, and entire worlds and their stars were born and died in the time needed to finish its construction. And when it was finally complete, the god of the tiere smiled upon his people and took it for his home, as they had wished.

And yet the shadow of this temple stretched far, and other gods took notice and began to covet it - gods more powerful than the one worshiped by the tiere. When word reached the tiere that these interloping powers sought to destroy them and seize the temple by force, they turned to their patron and prayed for him to save them from this coming doom, only to find their entreaties dismissed and refused - their god more concerned with his own safety than that of his ever-faithful people.

Though normally cautious and slow to act, the tiere moved quickly on that day, all who followed their patron god coming together outside the temple built by the toil of untold generations of their people, and as one they began to chant words ancient even in those forgotten times - words to repay an act of infidelity so great that it would condemn a people the like of whose piety has never been seen since. The tiere were destroyed by their revenge, consumed to fuel an arcane ritual of unimaginable power that sealed the temple away, imprisoning and entombing their god within a vault to spend the rest of his immortal, unending days alone. The Temple of the Captive God is lost now, though there are always those fortune seekers who claim to have seen it.

Some time after its disappearance, a people appeared in the wind-torn deserts of Minethys on the plane of Carceri, worshipping no gods and calling themselves the gautiere - a word meaning, in the tongue of the now-vanished tiere, 'once steadfast'. The connection between the two peoples, if any exists, is unknown.

Eberron: King Kaius III is not King Kaius III.

He’s Kaius I, who is a vampire, pretending to be his grandson.

Unless you dig deeper, and maybe he is actually Kaius III in league with his immortal grandfather, spending his days pretending to be his grandfather pretending to be himself. All to keep Kaius’ vampiric sire, and said sire’s master Erandis Vol, from controlling Karrnath.
As an aside, way back in the day when WotC still had its own forums (possibly even pre-Gleemax, but I forget), someone in an Eberron related thread made an "I'm my own Grandpa" comment in reference to the Kaius I/III situation, and my brain, with a brief detour to a relevant episode of Futurama, came up with a plotline where the real Kaius I had died early in life and was secretly replaced by his grandson Kaius III, who had somehow been cast backwards in time, and that this Kaius would continue on as the "Kaius I" known to history and eventually usurp his younger self 100+ years in the future in order to keep the time loop intact.

Also, Kaius I/III can't say anything without sounding like Phillip J. Fry in my head anymore...
 
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Aldarc

Legend
Dawn War / Nentir Vale

The forgotten, unnamed god, who Asmodeus served as their chief servant and subsequently killed, was probably the human creator god.

In a perverse way, this makes Asmodeus the god with the greatest connection with humans.
 

Bitbrain

ORC (Open RPG) horde ally
Dark Sun (favorite setting)
Both Earth Drakes and Rampagers have a seemingly pathological hatred of man made structures and will go out of their way to destroy them purely for the lols.

Next time, Mystara…
 




Voadam

Legend
Lankhmar is a sword and sorcery version of New York (cramped apartments, organized crime, lots of rich people and not rich people, lots of ethnicities from all over, big city on an east coast).

Greyhawk is a D&Dified version of Lankhmar with Chicago aspects (big powerful trade hub city with famous thief mayor, organized crime, on a great lake in the middle of the continent).

I did not realize for a long time that Ptolus is a 3e version of Greyhawk with Seattle aspects, in particular the Banewarrens/Space Needle (also a more west coast city on a body of water).
 

Voadam

Legend
Golarion has a keep on the borderlands just outside of the Worldwound where Numeria and Ustalav border the Worldwound. Caves of Chaos are on the Worldwound side.

"In truth, one of the best-known “dungeons” in the Worldwound is on its far southern frontier, in the borderlands area where Numeria and Ustalav meet at the junction of the Moutray and Sellen rivers. A motley assortment of humanoid tribes resides here in a scrub-filled valley honeycombed with caves, sometimes fighting one another and sometimes raiding Sarkorian refugees and other settlers in the area. Many would-be heroes set out from the keep Ustalav constructed, through the cold marshes and tamarack stands, to bring ruin to the Caves of Chaos and those who dwell there."
 

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