Levistus's_Leviathan
5e Freelancer
We've had a lot of negative threads on this site lately, so I wanted to make something unique and fun. Hopefully, people engage.
To summarize, this thread is about sharing small, minute pieces of lore from your favorite setting that you think most people don't know about and that people on this forum would enjoy.
Here's an example from my favorite official setting, Eberron:
The Mournland is a magical wasteland that was created by a mysterious magical disaster that destroyed an entire country. In the Mournland, there's a bunch of different magical anomalies and strange effects, but there's one that I want to focus on. In the original 3.5e version of the setting, all conjuration-based healing magic did not work in the Mournland. However, Goodberry is a healing spell, and it's transmutation, not conjuration. This was almost definitely an oversight by the designers, but instead of changing the effects of the Mournland to include blocking Goodberry, the designers later included a group of Druids that sell wine made out of goodberries to adventurers that journey into the Mournland, being the only form of a "healing potion" that works there. I thought that this piece of lore was cool because it shows how the designers engage with the setting and that "exploits" are embraced and built into the world instead of retconned out of existence.
What minute parts of cool lore from your favorite settings do you know? Please share!
Edit: I forgot to do this before, so I'll do it now. Please acknowledge that this is a (+) thread. This is a positive discussion, don't threadcrap or argue with someone about the lore that they post. If you like the lore, let them know through liking or replying to the post. If you don't, ignore it. Also, don't post anything that you know is controversial in order to stir up a debate or make people upset. Please, just behave.
To summarize, this thread is about sharing small, minute pieces of lore from your favorite setting that you think most people don't know about and that people on this forum would enjoy.
Here's an example from my favorite official setting, Eberron:
The Mournland is a magical wasteland that was created by a mysterious magical disaster that destroyed an entire country. In the Mournland, there's a bunch of different magical anomalies and strange effects, but there's one that I want to focus on. In the original 3.5e version of the setting, all conjuration-based healing magic did not work in the Mournland. However, Goodberry is a healing spell, and it's transmutation, not conjuration. This was almost definitely an oversight by the designers, but instead of changing the effects of the Mournland to include blocking Goodberry, the designers later included a group of Druids that sell wine made out of goodberries to adventurers that journey into the Mournland, being the only form of a "healing potion" that works there. I thought that this piece of lore was cool because it shows how the designers engage with the setting and that "exploits" are embraced and built into the world instead of retconned out of existence.
What minute parts of cool lore from your favorite settings do you know? Please share!
Edit: I forgot to do this before, so I'll do it now. Please acknowledge that this is a (+) thread. This is a positive discussion, don't threadcrap or argue with someone about the lore that they post. If you like the lore, let them know through liking or replying to the post. If you don't, ignore it. Also, don't post anything that you know is controversial in order to stir up a debate or make people upset. Please, just behave.
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