I'm going to have to agree with the counterpoints to the OP. I do not want to have to wade through text while looking for a rule, which is what the PHB should be for.
3e is a game better played away from the table. ( I don't mean this as derogatory, since I miss this in 4e in a way.) The 3e books had more fluff and written, for the most part, as a book that could be read from cover-to-cover with little real difficulty (excluding the Compendiums). Even 3e's spells were more detailed and interesting to read. Between games you could do something related to D&D as a player, by reading these novel/rulebooks. You could scan the thousand+ feats for the ones you wanted. You could spend days making up a character and planning it out for 20 levels. You could scratch your D&D itch between games.
In 4e, the rulebooks are designed to get the information to you as quickly and clearly as possible, so you don't waste game time at the table while you are playing, and I appreciate them for that! 4e plays beautifully at the table. However, between games, it doesn't provide the same experience as 3e. Players find it hard to just read the core books, although the flavour books like Draconomicon, MotP, and Open Grave are much easier but these are DM-focused. Add this to the fact that there simply aren't as many books to read, as 4e is just a baby.
Sometimes I think it is this change that bug some 4e-detractors. 3e was more fun to play away from the table, and 4e is better at the table which is only a small fraction of the time compared to the intervening week(s).
The solution? Play more D&D, obviously
