Just for a change of pace, here are a couple of moments that amused me outside of the game.
1. In 2E, we were introducing a completely new player to the game, and after we explained the options, he wanted to make a Jester from the complete book of bards. One of the Jester's main abilities is to gain a +1 bonus to just about everything due to their luck, and it offers a large list of rolls it applies to. After reading the description, the player asked the rest of the group what possible use one of the abilities listed there was. After trying to explain it a couple of times, we actually looked at the book, and found out that the bonus applies to, among others, Bend Bards/ Lift Gates.
2. Just this afternoon, while reading the Book of Eldritch Might, I was looking at the Lace Spell: Elemental Energies feat, which increases the damage of a spell by 1d6. It goes on to explain that "Spells with different effects based on the success or failure of a saving throw (such as disintegrate and slay living) inflict the additional damage either way." I can just imagine:
DM: "A thin green beam of light arcs out from the wizard's hand to strike you, Regdar. Make a saving throw.
Regdar: [Rolls] "Crap. A 3."
DM: "Well, that's too bad. Looks like your body is torn apart and reduced to a small mound of fine grey dust, which scatters to the four winds. Oh . . . and you take [rolls] 5 damage."
1. In 2E, we were introducing a completely new player to the game, and after we explained the options, he wanted to make a Jester from the complete book of bards. One of the Jester's main abilities is to gain a +1 bonus to just about everything due to their luck, and it offers a large list of rolls it applies to. After reading the description, the player asked the rest of the group what possible use one of the abilities listed there was. After trying to explain it a couple of times, we actually looked at the book, and found out that the bonus applies to, among others, Bend Bards/ Lift Gates.
2. Just this afternoon, while reading the Book of Eldritch Might, I was looking at the Lace Spell: Elemental Energies feat, which increases the damage of a spell by 1d6. It goes on to explain that "Spells with different effects based on the success or failure of a saving throw (such as disintegrate and slay living) inflict the additional damage either way." I can just imagine:
DM: "A thin green beam of light arcs out from the wizard's hand to strike you, Regdar. Make a saving throw.
Regdar: [Rolls] "Crap. A 3."
DM: "Well, that's too bad. Looks like your body is torn apart and reduced to a small mound of fine grey dust, which scatters to the four winds. Oh . . . and you take [rolls] 5 damage."