The 3e Greyhawk Gazateer was an excellent resource, and, since there's been no indication of a timeline skip (unlike in FR), they could just more or less reprint it with 5e updates and some better art.I agree. By and large I use my own campaign world, but I still look back at my old Greyhawk books from time to time for inspiration.
An updated campaign world without all the baggage of Forgotten Realms would be great.
Of course it would also be great if I won the lottery, which probably isn't going to happen either. Although a new campaign setting is probably slightly more likely since I never play the lottery. I figure it doesn't really change my odds all that much.![]()
Some Greyhawk rules to consider:
1. XP for treasure
2. PCs do not get hit dice after 10th level; gain 1 or 2 hp/level depending on class
3. Stronghold, thieves' guild, wizard tower, etc. system for characters of "Name" level
4. Training (and spending money) to level
5. Revised ability score generation (either much lower point buy or 3d6 per ability)
6. Ability score requirements for PC classes
7. Alignment requirements for some PC classes (Lawful Good paladins, True Neutral druids, etc.)
8. Race-class combo limitations
9. Level limits for non-humans
I think the "old school" ruleset is they key part of that phrase.
Ughh.. I hope the LGG never sees the light of day again. Bland history text with little actual value in running a GH campaign.
The short one, that works for a mild intro.
Right. I think people are reading a lot into this...and then they are going to get 2 or 3 pages to give a little OSR edge to the game.
Bah humbug! We're talking about Greyhawk here - anyone who played it when it was released will get the reference. Unless they have old-timers!![]()