Roudi
First Post
Okay, folks. FuturePSI is an idea that's been kicking around for a year or so. Basically it's an attempt at a power point-less, magic-less, fluid system of psionic powers for d20 modern. My goal in posting it here is to gain feedback and allow others to contribute to the development. Please feel free to post comments, power suggestions, or to take a hand at crafting psitalents.
FuturePSI
The human mind is a vast well of potential, buried deep among the unused areas of our brain. As time progresses, certain lucky (or unlucky) individuals will begin to discover the first hints of this unlocked psionic potential. While none are sure what catalysed this realization of power, it will be evident that something, some new force, is emerging among humanity. Something that allows thought, will and imagination to be come physically manifest. Something that makes possible the impossible. And we will call it FuturePSI.
FuturePSI is a new system of rules that covers some very old terrain – psionics. Quite a number of psionic systems exist for d20 games: d20 Modern has its default system, based on the D&D Psionics Handbook. It works much the same as magic, except it replaces “spells per day” with a pool of “power points.” Darwin’s World 2, released by RPGObjects, contains a very thorough feat-based psionics system. Even the Force in Star Wars d20, which uses both feats and skills, could be considered psionics. While FuturePSI is unavoidably inspired by these three and other systems, it is also distinct in many respects. FuturePSI is intended to add a fresh new approach to psionics for your d20 Modern and Future games.
With FuturePSI, there are two ways to gain psionic ability – either you are born with the gift, or you learn it through discipline and concentration. To model this in d20 Modern, psionics are accessible through either the PsiGift feat, or by taking the PsiStudent advanced class. Neither are prerequisites or exclusive of each other. A person without PsiGift may become a PsiStudent. A person with PsiGift may also become a PsiStudent. Those born with the PsiGift enjoy a natural talent for psionics, while PsiStudents are rewarded for focus and perseverance with more potent powers.
Basic Terms:
PsiTalent: Traditionally called “psionic powers”, PsiTalents are psionic abilities gained as talents. They either allow a psionicist to manifest a power, or they improve upon the powers they are able to manifest.
Key Ability:Each PsiTalent is tied to one of the three mental ability scores (Intelligence, Wisdom, or Charisma). Any psionic check or psionic attack roll is modified by the psitalent’s key ability modifier. All psionic powers have a range equal to 10ft per point of key ability modifier, if applicable.
Psionic Check: a psionic check is 1d20 + the psitalent’s key ability modifier
Psionic Attack Roll: Some psitalents are used offensively via psionic attack rolls. They are 1d20 + the psitalent’s key ability modifier. Do not add your base attack bonus to a psionic attack roll unless you have taken a psitalent that allows you to do so.
Manifestation Time: This is how long it takes to manifest a particular psionic power.
Effect Time: Often called “duration”, this is how long a power lasts once manifested. For definitions of the specific effect times, consult your Modern SRD.
Rest Time: Psionic powers are taxing on the mind; therefore, the mind must rest between manifesting powers. The minimum rest time is one round. This means that, after manifesting a power, the psionicist must not manifest another power for the remainder of the round and the entire following round. On the psionicist’s turn after the full round of rest, he is able to manifest powers normally. Some powers have higher rest times, and some are scalable, but they will always have a minimum rest time of one round. Rest time starts when the power duration ends. “Rest” means that the psionicist manifests no powers. He can still move, attack, defend, use skills, cast spells, etc. The only thing that needs rest is the psionicist’s psionic powers.
Note: Occasionally, a power’s rest time will be listed “As Effect Time.” This applies to powers without a static effect time; usually scalable-duration powers. In these cases, the Rest Time is a number of rounds equal to the number of rounds that the power was in effect.
Feat:
PsiGift [General]
You are born with the natural gift of psionic ability. This allows you to gain and manifest psionic powers.
Benefit: Whenever you have the opportunity to choose a Talent from a class Talent Tree, you may choose a talent from a PsiTalent Tree instead. You must meet the prerequisites of any talent you choose to take.
Special: This feat may only be taken at first level
FuturePSI
The human mind is a vast well of potential, buried deep among the unused areas of our brain. As time progresses, certain lucky (or unlucky) individuals will begin to discover the first hints of this unlocked psionic potential. While none are sure what catalysed this realization of power, it will be evident that something, some new force, is emerging among humanity. Something that allows thought, will and imagination to be come physically manifest. Something that makes possible the impossible. And we will call it FuturePSI.
FuturePSI is a new system of rules that covers some very old terrain – psionics. Quite a number of psionic systems exist for d20 games: d20 Modern has its default system, based on the D&D Psionics Handbook. It works much the same as magic, except it replaces “spells per day” with a pool of “power points.” Darwin’s World 2, released by RPGObjects, contains a very thorough feat-based psionics system. Even the Force in Star Wars d20, which uses both feats and skills, could be considered psionics. While FuturePSI is unavoidably inspired by these three and other systems, it is also distinct in many respects. FuturePSI is intended to add a fresh new approach to psionics for your d20 Modern and Future games.
With FuturePSI, there are two ways to gain psionic ability – either you are born with the gift, or you learn it through discipline and concentration. To model this in d20 Modern, psionics are accessible through either the PsiGift feat, or by taking the PsiStudent advanced class. Neither are prerequisites or exclusive of each other. A person without PsiGift may become a PsiStudent. A person with PsiGift may also become a PsiStudent. Those born with the PsiGift enjoy a natural talent for psionics, while PsiStudents are rewarded for focus and perseverance with more potent powers.
Basic Terms:
PsiTalent: Traditionally called “psionic powers”, PsiTalents are psionic abilities gained as talents. They either allow a psionicist to manifest a power, or they improve upon the powers they are able to manifest.
Key Ability:Each PsiTalent is tied to one of the three mental ability scores (Intelligence, Wisdom, or Charisma). Any psionic check or psionic attack roll is modified by the psitalent’s key ability modifier. All psionic powers have a range equal to 10ft per point of key ability modifier, if applicable.
Psionic Check: a psionic check is 1d20 + the psitalent’s key ability modifier
Psionic Attack Roll: Some psitalents are used offensively via psionic attack rolls. They are 1d20 + the psitalent’s key ability modifier. Do not add your base attack bonus to a psionic attack roll unless you have taken a psitalent that allows you to do so.
Manifestation Time: This is how long it takes to manifest a particular psionic power.
Effect Time: Often called “duration”, this is how long a power lasts once manifested. For definitions of the specific effect times, consult your Modern SRD.
Rest Time: Psionic powers are taxing on the mind; therefore, the mind must rest between manifesting powers. The minimum rest time is one round. This means that, after manifesting a power, the psionicist must not manifest another power for the remainder of the round and the entire following round. On the psionicist’s turn after the full round of rest, he is able to manifest powers normally. Some powers have higher rest times, and some are scalable, but they will always have a minimum rest time of one round. Rest time starts when the power duration ends. “Rest” means that the psionicist manifests no powers. He can still move, attack, defend, use skills, cast spells, etc. The only thing that needs rest is the psionicist’s psionic powers.
Note: Occasionally, a power’s rest time will be listed “As Effect Time.” This applies to powers without a static effect time; usually scalable-duration powers. In these cases, the Rest Time is a number of rounds equal to the number of rounds that the power was in effect.
Feat:
PsiGift [General]
You are born with the natural gift of psionic ability. This allows you to gain and manifest psionic powers.
Benefit: Whenever you have the opportunity to choose a Talent from a class Talent Tree, you may choose a talent from a PsiTalent Tree instead. You must meet the prerequisites of any talent you choose to take.
Special: This feat may only be taken at first level