D&D 5E Gadgets Aren't Just For Artificers

10 new pieces of gear to pick up before heading out on your next quest.

EN5ider_598_illustration_sergio-villa_half-orc-mantlet WEB.jpg

Dig out your gold pouch because today EN5ider has equipment that's too good to pass up (and without a dash of magic in sight).

EN World's D&D magazine, EN5ider was launched in 2015. Now, 9 years later, it is approaching its 600th issue. Each week EN5ider brings you new D&D content—and the best bit is that when you subscribe, you get immediate free access to the whole archive! That's right, for about the cost of a cup of coffee you could have nearly 600 issues containing monsters, adventures, spells, subclasses, and so much more. Click here and subscribe now!



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Lately on EN5ider:
  • 598. Mundane Tools for Battlefield Opportunities. Not everything fantastical is the result of an enchantment or magical crafting. This article covers rules for 10 handy mundane pieces of equipment including the bolt-flinging Bee's Nest, city-fighter's essential Door Jam, keen investigator's Dusty Bloom, explosive Pomegranate Shot, the superior protection offered by a Siege Shield, and more! Dutifully designed by Tyler Omichinski, illustrated by Sergio Villa.
  • 597. Puzzles: Puzzling Portals. Yet another aged door made of old timber and rusting iron? Why? Why not a Distracting Door so festooned with possible mechanisms that opening it is daunting? Or a Prison Gate that isn't a proper door at all but an even more impervious and discerning barrier? Or a Reflecting Portal that drags the unwary into greater danger? Forget the hardware store—this is the place to pick out your next door. Daedal door designs by Marc Kenobi, illustrated by Sergio Villa.
  • 596. Monstrous Menagerie: Garden Fresh Terrors. Whether you're a druid or not it's hard to look at the selection of plant creatures and declare that's enough—with that in mind we have a quartet of new green foes that are sure to take root with your games! This issue of Monstrous Menagerie features the soaring cloudcutter quickfern (CR 6), burning conflennox (CR 9), sedate yet underestimated shrubshrew (CR 2), and the unrelenting squidzu (CR 3). Deciduously designed by Andrew Engelbrite, illustrated by Indi Martin.
  • 595. Adventure: Blood on Phanolias Rock. Phanolias Rock was created by a circle of druids to bind a powerful sea hag. After centuries her coven have located her, using foul magics and bloody rituals to free her. Their first ritual drew evil creatures to act as servants, the second animals and the innocent for sacrifice, and the last will shatter Phanolia’s prison. As the very rock liquefies and the final ritual looms, the chances of intervening before a great evil is unleashed become slimmer and slimmer. This adventure for 4–5 PCs of 7th level was dreadfully designed and mapped by Marc Kenobi, illustrated by Gui Sommer and Jeffrey Koch.
  • 594. Dangerous Scenarios: Infiltrating the Observatory. The Florists are at it again! This time however the thieves are outsourcing the work at hand—acquiring and destroying the last legal records of a location they've decided would be perfect for their next headquarters. Unfortunately these documents are not in the hands of a simple clerk or bureaucrat, they are under the protection of Grand Wizard Fillick and taking them off the mage is no simple matter whether he's home or not. Daringly designed for 4 PCs of 7th–9th level by Tyler Omichinski, illustrated by Leonardo Sa, and featuring the cartography of Dyson Logos.
 

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Mike Myler

Mike Myler

Jacob Vardy

Explorer
Maybe i am missing something but the table for price and weight mentions a 'lead-lined mantlet' but i couldn't find that item in the article.
Edit. I should have lead with this all looking like cool and nifty stuff. I'm really tempted to tell an artificer player she can have her own personal hwacha for a high level tactical chemistry.
 
Last edited:

Mike Myler

Grand Vizier of the Googly Mooglies
Maybe i am missing something but the table for price and weight mentions a 'lead-lined mantlet' but i couldn't find that item in the article.
Edit. I should have lead with this all looking like cool and nifty stuff. I'm really tempted to tell an artificer player she can have her own personal hwacha for a high level tactical chemistry.

You caught something that I missed! 🙈
Tyler cut that item right before I got in there to do my thing (I suspect because it was too similar to the Siege Shield) and then I completely missed it still being on the table. Fixed PDF has been uploaded!

Also definitely tell your artificer they can have a personal hwacha. They are a staple in my Mists of Akuma playtest groups (because they are awesome).
1728139107792.png
 

Jacob Vardy

Explorer

Very cool.

For a personal hwacha i was thinking of the Bee's Nest. So adding a third option to Advanced Tactical Chemistry (for context the PC is a machinist artificer, and so has a custom vehicle, which builds in some of the limitations of large items like the Bee's Nest and Siege Shield).

Mobile Artillery

Your experiments in ballistics, explosives, and projectiles have paid off. From your Custom Vehicle you can now deploy artillery, the queen of battle. You can create the following additional items using your Tactical Chemistry feature:
  • Bee's Nest (requires two actions; one hour to reload or a long rest)
  • Bug Bomb
  • Pomegranate Shot
  • Jar of Powdered Quicklime
  • Siege Shield (requires an action)

When taking this feature, you are presumed to have prepared these munitions each adventuring day. If you choose not to, or to discard them during the adventuring day, state that.

If your Custom Vehicle takes 15 or more damage from a single attack, collision, or spell make a vehicle handling check DC 15. On a failure, roll [[1d6]]
1 Bee's Nest launches;
2 Bug Bomb bursts;
3 Pomegranate Shot explodes;
4 Jar of Powdered Quicklime bursts;
5 Siege Shield is damaged;
6 roll twice again, ignoring this result.
 

Jacob Vardy

Explorer
Again, i really liked this article. The 'lead-lined mantlet' gave me a couple of more ideas.

Asbestos Coverall
15,000 silver drams 7 kilograms.
A loose hood, tunic, and pāy-jāma. Lined with plates of asbestos. Worn by alchemists and firework makers. The suite provides resistance against fire and lightning damage, and is normally worn over an armour that protects against other damage. Unlike a potion or ring of resistance, it is immune to anti-magic, dispelling, and wild magic. The disadvantage is the weight, and that wearers often die of Shredded Lung years later.

Cloth-of-lead Mantle
50,000 silver drams 7 kilograms.
A hooded cape that can wrap entirely around the body. Woven into the cloth are threads of lead. While wearing this cloak, you have advantage on saving throws against spells. Unlike a potion or ring of resistance, it is immune to anti-magic, dispelling, and wild magic. Although a weave of any metal is wildly expensive and heavy.
 

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