I'm going to dig out the Rolemaster 2 books again and blow off the dust. I'm going to start my PCs again at first level and make then PLAN their battles. Because if they get it wrong - the dice will lop of limbs - kill characters and wreak havoc upon them.
I'm going to Flip to the Ram/ Butt/ Bash/ Knock Down/ Slug Attack Table and grin like a Rat Bastard GM.
I'm going to Lightning Bolt these bastards and HURT EM. With an "E" electricity and a "C" fire.
I'm going to look at them like they have snakes growing out of their heads when they "detect magic". I'm going to see them get EXCITED when they find a superior steel broadsword and act like the GODS have interfered when they find a weak magic blade.
I'm going to make them look at their food supply and worry about eating having to eat their horses.
I'm going to watch them apply a poultice of herbs to heal a wound, not search through the latest Heward's Handy Haversack for a Cure Light Wounds wand.
I'm going to watch my players look NERVOUS when they get in combat and the percentile dice start dropping in the open. I'm not going to fudge behind a screen. I'm going to run Rolemaster combat in the bloody open and let the dice fall where they may. I am going to kill some party members - and they aren't coming back.
There are going to be challenges - and there are going to be friggin' CONSEQUENCES again.
It's going to be Grim - and it's going to be Gritty. It's going to be Westeros just before the fall of Valyria.
And screw this "Man, Myth and Uber-Magic" stuff. Nah. There is going to be PP and I: Poverty, Pestilience and Inequality. With not a wizard in sight in living memory.
This 4 color superhero stuff might be fun to play - but by God - is it ever tedious as hell to run.