Galactic Empire: Serving the New Order

Archimedes nods. Not having anything worthwhile to add, he remains silent... something about the new officer just rubs him the wrong way. ...better to be silent and think before speaking up. Rashness can get you killed in the wilderness.

Finally speaking up, he addresses the officer "What kind of weapons do these sand people have? What do they use for transportation? Do you have any of thier settlement locations?"
 

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((Sorry for the delay...been kind of busy and somehow the thread slipped under my radar for a bit.))

As Rannick is escorted to the shuttle to be treated by one of the medics, the Lt. Commander waves his hands slightly, "The Sand People aren't anything more than animals. If you see them, you shoot them before they shoot you. They won't give you any chances, so don't be stupid enough to give them any," he then turns to Archimedes and says simply, "They use anything they can get their hands on. Slugthrowers, blasters, durasteel clubs...anything. Transportation is usually restricted to the local Bantha population, so they aren't fast at all. As for settlements...the only thing we know for sure is that old Fort Tusken to the north is overrun with them. But you won't going out that way, and if you have to... don't."

((Anymore questions, or are we ready to get moving again?))
 

Devlin, human Imperial 'soldier'

Devlin thumbs the grenade back into the safe position and slips it back into the belt attachment.

Slug throwers. I wonder what they have.

ooc: ready here.
 




((We seem to have lost ImperialMilitary...he hasn't been around since 4/11. Anyone care to double up and take over Bruck for the time being?

As for healing. Everyone's vitality is brought up to full(from time it'll take and a little medical treatment for everyone). As for Wound Points:

Rannick, he's up by another 3WP, to put him at max VP and 6WP. Bruck is up another 3 also, so he's up to 6 also. Devlin is healed of 3, and that brings him up to his max of 10(which is wrong in his stats but not on my stuff...edit that in the RG thread)))



After about ten minutes where all of you were treated for simple wounds, or worse depending, you were 'set free' as it were. Gathering back in the speeder, and checking the map again, you started towards the Jundland Wastes.

It was a twenty minute speeder trip. Not because of the distance, but because, the closer you got, the more trecherous the terrain became. From rolling sand dunes to rocky areas mixed in to mostly rock. There were simply parts you just had to go around or risk damaging the speeder. And then, finally, you arrived at what could only be the Jundland Wastes.

The rocks rose up into great canyon walls on either side of a single, winding and jagged path down the center which split off here and there. The rock walls were just as jagged and random, providing thousands of places to hide unseen.

From the looks of it, the speeder would be able to navigate the small pathway that started through the 'real' Wastes, but you would have to go very slow to avoid damaging the vehicle and its repulsorlifts.
 

From the looks of it, the speeder would be able to navigate the small pathway that started through the 'real' Wastes, but you would have to go very slow to avoid damaging the vehicle and its repulsorlifts.
Archimedes looks around uneasily. "Is this our only travel option sir? This place is perfect for setting an ambush. If I were in charge of a rebel recon unit, I'd place some spotters up here. They'd have a good field of vision while remaining unseen." He glances around. "This canyon just makes me uneasy, is all."
 



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