Sure. But both feats and magic items are going to be often used modules. Including both in the PHB would cover the needs of a rather wide audience.
I don't mind too much, but I was kind of hoping for more of the game to be in the Player's Handbook.
Stories—and I think I'm not stretching it to assume that means "story lines"—are NOT what Dave and Gary did. They have their spot, but not every gamer is going to use them, maybe not even most."What would Dave and Gary do?" is their guiding light? That's the oddest thing I've ever heard...oh wait, PR-speak. Okay. Should have gotten that vibe from the opening "Stories and memories of play will be more important than mechanics." Well, derp, Sherlock. lol
Stories—and I think I'm not stretching it to assume that means "story lines"—are NOT what Dave and Gary did. They have their spot, but not every gamer is going to use them, maybe not even most.
They can focus on story all they want. I never got away from the story, even while playing 4e.