Gambling Rules

Azure Trance

First Post
I know it's in Tournaments, Fairs and Taverns, but something free would be just as good :D I caught a freebie from TFT in Asgard 7 called Goblins and Dwarves. From it, gambling rules are done using a DC with the Know (Gaming & Gambling) skill. I could extrapolate that to use for other games, but what should the target DCs be?

Perhaps easy ones such as Blackjack would have lower ones then, say, Poker? And are there any other ways to do gambling?

One of my Rogue PCs we decided has a gambling streak, and would like to implement it in the next session.

Thanks!
 

log in or register to remove this ad

Both SW and WoT have gambling rules. IMC we use the Profession: Gambling skill for games where skill counts, as in poker and other card games, with opposed checks from the participants. Games where only chance counts are resolved by rolling straight odds.
 

I had written some rules for this, but I seem to have lost them!

I based it on the Profession rules... the simplest thing would be to let them use Gambling as a Profession. However, instead of simply taking your Skill Check x50, you must beat a set DC (15 sounds about right). If you beat the DC, you win your Skill Check x50; if you don't, you lose the same amount.

That's for a whole week's worth of gambling, though; for a single night, I'd use Skill Check x5. A single game might just be your Skill Check (with the DC set as the opposing character's Skill Check).

If your Character wants to get into "high-stakes" games, raise the DC and apply multipliers to the Skill Check payoff (eg. raise the DC by 5 for every x2 you raise the payoff - thus, DC 20 would payoff Skill Check x100, or Skill Check x10 for a single night, or just x2 for a single game).

And if you want to get really detailed for a climactic game, use your Skill Check as the value of your hand, or the card that you draw, or something like that.
 


Azure Trance said:
I know it's in Tournaments, Fairs and Taverns, but something free would be just as good

Frankly, $5 is a miniscule price to pay for an excellent product. Support the hard-working designers and ENworld with TFT!

It is the best value PDF which I've ever bought, and I'm tremendously pleased with it. Very professional.
 

Re: Re: Gambling Rules

Plane Sailing said:


Frankly, $5 is a miniscule price to pay for an excellent product. Support the hard-working designers and ENworld with TFT!

It is the best value PDF which I've ever bought, and I'm tremendously pleased with it. Very professional.

Not to diss ENWorld of course. Unfortunately, I can't get TFT -right now- I just acquired over a dozen hardcovers, and all I'm really looking for is simple gambling rules. My PCs will be tromping around in dungeons far, far more then visiting a tournament for many levels to come.

LostSoul said:
Gooey, Crunchy gambling bits. *shivers*

Ahhh-ha! Wonderful, wonderful. Consider your work gratefully recieved and used.
 

just as another way you might handle gambling...

in Deadlands it works something like this: first, you set the stake for the game. this can be any amount of money (i've seen it as low as a quarter for a 'low-stakes' game, and as high as $50 for a really high-stakes game)

then all gamblers make opposed rolls. the lowest roll is subtracted from the highest roll. that number times the stake are the winnings (the highest roll wins, of course; the lowest roll loses, and everyone else breaks even)

any player could also substitute another skill if it applies. for example, someone who wanted to cheat or bluff could use those skills opposed by spot or sense motive. if the cheater or bluffer won the check, they could add a circumstance bonus to their gambling roll or substitute the rolls, if their cheating or bluff skills were higher
 


Thanks!

I'm just curious in that while the one with the higher roll wins the difference times the stakes, and only the player with the lowest roll loses any money while the rest break even where the winnings come from?

And RangerWickett, I would be delighted to see the gambling rules. Part of me is curious how it differs from the versions that were posted here.

( codaa27@aol.com )
 

Remove ads

Top