Doug McCrae
Legend
Have they been collected anywhere or is it just a bunch of separate posts on rpg.net?Reading some of Old Geezer's stories
Have they been collected anywhere or is it just a bunch of separate posts on rpg.net?Reading some of Old Geezer's stories
This topic fascinates me, especially as it relates to character creation and advancement.
First Edition:
Edit: Take the 1E section with a grain of salt as I did not do my researchI do know there was a first edition of DnD (I think
)
- Stats 3d6 in line
- Random HP
- Death at 0
- XP through wealth acquired
- Different XP tables
- Multi-Classing (don't know)
- Base classes were it
Second Edition
<snip>
- Stats 3d6 in line
- Random HP
- Death at 0
- XP through overcoming monsters and bonus XP based on class type (fighters per HD defeated, thieves per gold gained, Wizards for overcoming challenges with their magic, Clerics for furthering their faith)
- Different XP tables
- Demi-human multiclassing, human dual-class
- Base Classes and character kits
Nice, I'd forgotten about that.On top of that, the original Unearthed Arcana introduced a plethora of alternative stat generation methods, including one that was designed so that you picked your PC's class first, THEN generated stats via a method loaded to produce viable stats that matched character prereqs...such as Barbarians rolling 9d6 drop lowest 6 for Str.
Just goes to show: the desire to play cool concepts (including "rare" classes like Paladin) will tend to corrode Balance by Rarity.
Interesting that those are the classes most often "balanced" by alignment and/or code of conduct, which to me says they are often imbalanced via social pressure.A hybrid form of balance that combines Rarity & Fiat- lets call it Balance by Excision- is a common feature of homebrews.
By that, I'm referring to DM's who simply excise elements of the game that they don't like or don't fit into their campaign world. Paladins and Monks are quite often a target for this kind of balance, IME, even though the downsides to playing the class are often enough to keep them rare. Certain spells also get this treatment.
Interesting that those are the classes most often "balanced" by alignment and/or code of conduct, which to me says they are often imbalanced via social pressure.
I wonder if the DMs who ban those classes are specifically trying to remove a source of player-vs-DM conflict, rather than having an objection to the class itself.
Cheers, -- N
Having had a low-level monk in a 1e game I ran recently, I can tell you that the best way to challenge them is to attack them or hit them with anything whatsoever.Monks get excluded because
- DMs don't want to include an "Eastern" themed class into their "Western" themed campaigns.
- DMs don't know how to challenge them
- DMs don't know how to reward them
Teleport and Polymorph Other are the poster-child spells here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.