Ravellion
serves Gnome Master
You just have to increase the CRs by 4 or something. By that time the saves will have gone up naturally, and even the low magic wizard should be a bit more powerful.Lord Pendragon said:You have a point. But as I see it, this phenomenon only makes for a more deadly game, not a more challenging one. I hate to say it (really,) but Angcuru's right: allowing the beasties to keep all their magic but removing magic items from the heroes simply means dead heroes. Deadly =! Challenging.
Magic will just hit the game later and more slowly. Which might be good, because at mid level, pitting your characcters against some NPCs lands them some very impressive loot... lots and lots of items +1 and +2. They will then proceed to sell these and make their own items +2, +3 and +4. That is where the flavour problem sets in for most DMs I have found: "Ah, a high level city guard. he must have magical armour and a magical sword."
You really do need a class based defense bonus though. Otherwise attacks rolls become a "do I roll a 1 or a 20? No? I hit." roll.