Game Calendar. Do you have one?


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Crothian said:
As long as the players know what months are in what seasons it seems to work great.

I've found that when a DM truely embraces the idea and uses the calendar he creates that after a bit the players start to as well. Constant exposure to something does pay off so I just keep using the names and tsoon the players have it down.
Okay, I'll agree with this to a point. If the game world the DM is creating/running in part hinges upon a SIGNIFICANTLY different calendar year I'll buy it, otherwise I don't see a real roleplaying advantage to simply requiring players to become conditioned to using unusual names for days/months for it's own sake.

By "significantly different" I mean something like the year is 700 days long with 4 seasons; it's 365 days long but has 6 distinct seasons; the day is not 24hrs but lasts the equivalent of 6 months with appropriate weather effects in the campaign; the calendar helps illuminate the position of moons (calendar very lunar-centric) which are very important for in-game events or magic; the game world otherwise lends itself to NEEDING a very unusual calendar for tracking these kind of things.

If it's just a matter of rearranging the pattern of about 360 24-hr days for a year then I don't see the point unless all concerned have a particular attraction to that kind of detail. Like I said before, if I ever get players who express an interest I'll sic a new calendar on 'em so fast their teeny heads will spin. :)
 

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