Quasqueton
First Post
For the upcoming North Carolina Game Day, I've volunteered to referee gladiatorial matches. I want to ask for suggestions on what would be the best "rules" for this, and the best way to run it.
My initial ideas are. . .
Game Rules:
Bring (or make up at the Game Day) a character using only the three core rulebooks.
Standard point buy - 25 points.
Characters must be CR9 or less. [I just picked this number out of the air. I haven't really compared what is available in the MM at this level.] This means, PHB races/classes up to level 9. Creatures from the MM with less than CR9 can have character classes bringing them up to CR9. Like a 5th-level troll barbarian or 1st-level mind flayer sorcerer. Or should I limit the characters to PHB races?
The "arena" will simply be a square grid battle map. Should there be some kind of obstacles? I fear this will make things more complicated in adjudication. "Ceiling" is 40' above the floor. [Has to be some limit to flying and stuff.] Should burrowing be allowed?
Leaving the material arena is a loss. No teleporting out. No plane shifting. No going ethereal. Etc.
How to prevent summoning in powerful creatures without preventing simple summon monster spells? Is calling in a planar ally too much for this situation?
Fights are to the death. Or incapacitation for more than X rounds? Trying to prevent situations where an opponent can't when because he doesn't have fire or acid to finish of the unconscious troll with 500 subdual points, but don't want a simple hold person to when either.
Should there be a time limit, say 20 rounds, where I'd have to make a judgement?
Fitting into Game Day activities:
I was thinking this could be an informal game. Let people fight when they have the chance. No one could use more than one gladiator, but "resurrections" are available.
I could referee matches between opponents as folks are able. I'd have to determine some minimum number of battles for consideration as a winner? How to call a winner of the tournament? Simply go by the best win/loss ratio?
What are some problems I might encounter?
I'm really knowledgable of the core rules, so I feel pretty comfortable there. But I'd like to ask the participants to warn me ahead of time of any special "tricks" or combos they want to use so that I can give consideration to how they would work. I have no problem with the players surprising each other with power plays, but I think the referee should not be blindsided. And the ref should keep secret power plays to himself.
Quasqueton
My initial ideas are. . .
Game Rules:
Bring (or make up at the Game Day) a character using only the three core rulebooks.
Standard point buy - 25 points.
Characters must be CR9 or less. [I just picked this number out of the air. I haven't really compared what is available in the MM at this level.] This means, PHB races/classes up to level 9. Creatures from the MM with less than CR9 can have character classes bringing them up to CR9. Like a 5th-level troll barbarian or 1st-level mind flayer sorcerer. Or should I limit the characters to PHB races?
The "arena" will simply be a square grid battle map. Should there be some kind of obstacles? I fear this will make things more complicated in adjudication. "Ceiling" is 40' above the floor. [Has to be some limit to flying and stuff.] Should burrowing be allowed?
Leaving the material arena is a loss. No teleporting out. No plane shifting. No going ethereal. Etc.
How to prevent summoning in powerful creatures without preventing simple summon monster spells? Is calling in a planar ally too much for this situation?
Fights are to the death. Or incapacitation for more than X rounds? Trying to prevent situations where an opponent can't when because he doesn't have fire or acid to finish of the unconscious troll with 500 subdual points, but don't want a simple hold person to when either.
Should there be a time limit, say 20 rounds, where I'd have to make a judgement?
Fitting into Game Day activities:
I was thinking this could be an informal game. Let people fight when they have the chance. No one could use more than one gladiator, but "resurrections" are available.
I could referee matches between opponents as folks are able. I'd have to determine some minimum number of battles for consideration as a winner? How to call a winner of the tournament? Simply go by the best win/loss ratio?
What are some problems I might encounter?
I'm really knowledgable of the core rules, so I feel pretty comfortable there. But I'd like to ask the participants to warn me ahead of time of any special "tricks" or combos they want to use so that I can give consideration to how they would work. I have no problem with the players surprising each other with power plays, but I think the referee should not be blindsided. And the ref should keep secret power plays to himself.
Quasqueton