• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Game Day mini = Spined Devil


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The Melee Attack/Damage bonuses are a bit harder to figure out. With a +9 ranged attack and +5 Dex, it should have a +4 attack bonus, which is medium progression. However, melee attacks are at the same bonus, despite higher strength. Possibly takes a -2 penalty to attack and half strength damage (rounded up) for 2 claw attacks.
 



The poster Archoangel linked to from this thread guessed that it might mean the bonuses might now be Stat/3 rounded up, not based around (Stat-10)/2 anymore.

Alignment isn't listed at all. Just Devil.

Could the claw damage bonus be half the Str bonus?

No Saga-like damage threshold, just the bloodied status.
 



There's also no save DC listed for the poison, just the number 5. Looks like if you get tagged by the Spine Attack, you automatically take 5/damage per round are slowed until cured. Nasty effect.

If Poison does damage over time, that would explain the old blog comment about Warforged DR not defending vs poison.

Oh, would also tie into "after-effects". After all, if you're still taking 5 hp every 6 seconds outside of combat, you're pretty much insta-dead. Poison may have a different crippling effect outside of combat.
 

For reference:

SPINED DEVIL
Medium Immortal Humanoid (Devil)
LEVEL 6 SKIRMISHER

INIT +5 SPD 5 FLY 7
Senses: nethersight. Perception +5
Resist fire 20
Attacks: Melee 2 claws +9 vs AC each: 2d4+4
Spine Rain Standard; ranged 10; +9 Dex vs. Ref; 1d6+2 + 2d6 fire AND Poisoned 5, Slowed while Poisoned
SKILLS: Spot +10

AC 20
FORT 18
REF 18
WILL 18
HP/Bloodied 47/23

Str +7 (19) Con +5 (14) Dex +5 (15) Int +5 (15) Wis +5 (14) Cha +5 (15)
 

This looks promising; the stat block is considerably simpler and clearer.

Now I want to see what the big, complex beastiers (like dragons, or high-end demons and devils) look like!
 

Into the Woods

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