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lowkey13
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Blowing a social pillar roll doesn't generally get you killed.
The game 'math' also doesn't assume magic items. It doesn't assume party composition.George Sutherland H @Acr0ssTh3P0nd
@mikemearls Does the game math assume characters use races with class-optimal Ability Score increases?
(((Mike Mearls)))– @mikemearls
@Acr0ssTh3P0nd no
Not really surprising. For one thing, you always could. Well, since 3e, anyway (in 1e, there were outright prohibited race/class combos and no feats, obviously). It's just that if you made enough sub-optimal choices they would add up to a non-viable character. In 3e there were a lot of choices, and a lot of them were sub-optimal or even 'traps' and a few of them really optimal. In 5e there are simply fewer choices, so you can't make a huge number of sub-optimal choices that dis-synergize with eachother and cripple your character completely. You'll be sub-optimal, strictly-inferior, even non-viable to some definitions, perhaps - but you won't be non-playable. You'll still get to roll, and might succeed. Heck, the DM might just rule you succeed.We can play a class with a race we like, use feat that look cool, use spell for fun and role play. Surprising indeed!
The game 'math' also doesn't assume magic items. It doesn't assume party composition.
It /does/ assume DM Empowerment.
The whole question of balance in 5e is kinda moot: the game will be as balanced as the DM wants it to be, in the ways he wants it to be (limited only by his ability/willingness to make it so).
Not really surprising. For one thing, you always could. Well, since 3e, anyway (in 1e, there were outright prohibited race/class combos and no feats, obviously). It's just that if you made enough sub-optimal choices they would add up to a non-viable character. In 3e there were a lot of choices, and a lot of them were sub-optimal or even 'traps' and a few of them really optimal. In 5e there are simply fewer choices, so you can't make a huge number of sub-optimal choices that dis-synergize with eachother and cripple your character completely. You'll be sub-optimal, strictly-inferior, even non-viable to some definitions, perhaps - but you won't be non-playable. You'll still get to roll, and might succeed. Heck, the DM might just rule you succeed.
Heck, even in 3e you could play that Half-Orc Paladin or whatever - if you had the system mastery, you just made lots of other more optimal choices to round him out.
I resemble this post. Except that I've found only one thing broken so far.I'm not saying it's related, but I've experienced tables where the social and exploration pillars of the game are largely hand-waved, or given the flimsiest of lip service, so as to get to the only important part of the game for them: the next combat. I can see where 5e has problems at tables like that. Those kinds of players probably see a lot of things in this edition as "broken".
Aye, I mean the optional rule in the DMG.Isn't that an optional rule? As far as I can recall, the only advantage to flanking is that a rogue can use their sneak attack if an enemy is engaged with an ally.
I resemble this post. Except that I've found only one thing broken so far.
(flanking grants advantage, if you're curious)
We tried this rule and yeah it's to nuts. Flanking +2 bonus seems fine?
Is it as nuts if you also use the Facing rules? Just curious because I was thinking of trying both.