Game of Death continuation thread 1

Aww, shoot. I forgot that Prismatic effects don't affect their casters.

It probably would have been more impressive if Xiao Lung went through the wall, huh?
 

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Wow, that was a bloody round. I wonder how 'Blaster' will fare next round, IIRC he already took around 150+ damage, so his life should be dangling only on some bonus HPs from high Con. Well if his DR worked it could be some more life left but when dealing with people who are all able to deal ~100 damage per round it's still not much.

The Xiao family looks very impressive so far, let's see how long they can keep up their mighty spectacular fireworks. Their spells worked wonders on reducing Seasong's and DM's workload so far. :)

Since some actors haven't joined the carnage yet I'm sure there'll be some more spectacular <i>first moves</i> in the following rounds. :cool:

Great carnage so far. I'm pretty shure that someone with cohorts will win the game.

~Marimmar
 

Saepiroth: It was still pretty cool :). You better watch yourself, though - the Xiao family might start taking you seriously any second now.

Marimmar: There's at least one cohort-less character who has the potential to win.

However, cohorts do seem to bring about too much advantage for the cost of a single feat... even for the people who aren't as ruthlessly efficient with them as Xiao Fung or DM with a vengence.

I think, if I do this again, that I will have some further sacrifice required to bring a cohort in, like some of the ability score points or maybe two feats instead of one - or maybe I'll require solo-builds only :confused: I dunno. We'll see how it works in this one - the advantage of having buddies also means your enemies can get more points from your corpses ;)
 

Quick correction that I forgot about: A small bat poked its head out of Master's pack and began squeaking excitedly (this was on Master's turn, at Init 33).
 

A Fun Fact(tm): Marius took a hair below 20% of all damage dished out in the game so far, including the damage done to DM with a vengence's horde. He also took attacks from three players (and 6 individual characters) before he finally went down.
 

I personally think Cohorts have no business being a available as a feat. A whole 'nother character or +1 AC to one opponent you designate? Additional HP, attacks, saves, lives. all in a feat.

That being said, it's almost ridiculous not to take the feat if it's available in a game such as this.
 
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I think there most certainly is a cost associated with having cohorts. One of the costs is having a decent Charisma. If your cohort is of a lower level, then they die very, very quickly.
 


Number47 said:
I think there most certainly is a cost associated with having cohorts. One of the costs is having a decent Charisma. If your cohort is of a lower level, then they die very, very quickly.
To get a 14th level cohort requires a CHA 20.

Cha 14: spend 6 ability score points out of your total*
+6 item of charisma: spend 36,000 GP
One feat

14th level cohort: starts with 45,000 GP

* Some character builds will not see this as a sacrifice; for those that do, however, a 14th level cohort can easily shore up a weak point caused by the ability score loss.
 


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