Game of Death continuation thread 1


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reapersaurus said:
This might be technically and mathmatically correct, but I don't think 3E uses that convention when determining what squares are affected by a radius effect.
See Number47's comment and p.68-69 of the DMG.

I think that's what you're saying.... the pdf doc you attached has lines that intersect squares, so it's hard to tell.
Squares that are 1/2 intersected are affected normally, although that's an imprecise rounding off ;).
 


I tried the link from both places, but I just keep getting the Init 99 map with the links at the bottom non-functional (read, not links). I've tried refreshing but I still don't get anything. Anyone else unable to see the maps?
 

I would like to second the awe at the maps. And also... that looks like a LOT of work, so please don't feel like you have any obligation to do this for everyone. We appreciate it, but if it comes down to having time for your own turn and getting out a map... well, let 'em eat their own cake :).

A few corrections:

1) The Xiao team's ice storm and fireball hit Mr Duffles, for 12 and 18 pts of damage, respectively. Mr Duffles remains quite alive, however.

2) The flame strike did NOT strike Xiao Lung. He had already moved. Xiao Lung is completely undamaged at this point.

3) Polar Bear 6 could not have made its charge at Xiao Fung - this would have had it running straight through the melee between Polar Bear 5 and Mr Gruffles. When I originally ran the turn, PB6 moved prior to PB5, so it wasn't technically a melee, but PB5 WAS hostile at that point (see below). I just forgot. So Xiao Fung was not attacked and is not in melee. PB6 will be attacking PB5 to help Mr Gruffles, instead, using the same rolls (total 51 dmg, PB5 is grappled by PB6).

4) Polar Bear 1 is at (18,14)-(21,15). Mr Duffles is at ((19,12)-(22,13). No rolls or AoOs were changed as a result of this.

5) Fu Lung (Xiao Fung's bat) took NO DAMAGE from the flame strike.

Note: I'm not out to screw Number47 or DMWAV, but the interactions between the two of them (especially movements and area effects) were the most complicated in the game (the second most complicated was Marius vs Blaster, believe it or not :)).

A quick clarification movement:

For purposes of the grid, two allied creatures which are more than one square wide can overlap temporarily at their outermost squares, as long as it is during movement and they don't end the round that way.
 
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the map

Hey guys - I'm yet another "fan" following your actions. Looks great.

Number47 - Can you please tell me how you are creating the maps? I'd like to do something like this with some friends of mine and they look great. Thanks.

Also, is Seasong doing all the rolls himself or is there some method you guys are using?
 
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