reapersaurus
First Post
come on, hammerhead -
i've already gone over this.
the Singh Rager was approved by clockwork on page 2 of the GoD thread on Nov 22nd.
The game started on page 6, on Nov 28th.
It WAS officially added to the rules set.
As for the intent of my objection to the Skittish nerves, it's just a point of order.
As far as I have ever heard since I've been on the boards, one of the common things to hear is someone asking if it's OK to make a Brooch of Shield, or something, and get a +7 to AC for only 2,000 gp's, since that's technically what it would work out to if you follow the item creation rules.
This question is inevitably followed up by multiple people saying almost the same exact thing:
The item creation rules were not intended to be used in a plug-and-play fashion.
A DM should view the power of the item that is fashioned, and price it according to its benefit, not to what the technical cost seems to work out to.
I'm sure the designers of 3E have published pages on this - I seem to remember Monte Cook with a very famous addendum to the 3E rules on his website about item creation....
The Skittish Boots are using the same exact kind of spell as Shield (1st level, short duration, great benefit).
Victim, if you don't see any problem with the Boots, than keep them.
I just thought you'd agree, and have been familiar with that problem of 3E item creation, since you put a ? next to the 2K in your item list.
i've already gone over this.
the Singh Rager was approved by clockwork on page 2 of the GoD thread on Nov 22nd.
The game started on page 6, on Nov 28th.
It WAS officially added to the rules set.
As for the intent of my objection to the Skittish nerves, it's just a point of order.
As far as I have ever heard since I've been on the boards, one of the common things to hear is someone asking if it's OK to make a Brooch of Shield, or something, and get a +7 to AC for only 2,000 gp's, since that's technically what it would work out to if you follow the item creation rules.
This question is inevitably followed up by multiple people saying almost the same exact thing:
The item creation rules were not intended to be used in a plug-and-play fashion.
A DM should view the power of the item that is fashioned, and price it according to its benefit, not to what the technical cost seems to work out to.
I'm sure the designers of 3E have published pages on this - I seem to remember Monte Cook with a very famous addendum to the 3E rules on his website about item creation....
The Skittish Boots are using the same exact kind of spell as Shield (1st level, short duration, great benefit).
Victim, if you don't see any problem with the Boots, than keep them.
I just thought you'd agree, and have been familiar with that problem of 3E item creation, since you put a ? next to the 2K in your item list.