Game of Death

Nope, if someone wants the can start a game whenever they want. The rules where set up the way they where because we didn't want to step on each others toes while setting up the game. Since, mine is started already. Everyone knows who is playing.

Macbrea
 

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Notes of interest from the current game of death to future DMs.


1) unless you have a large amount of time you probably shouldn't allow followers in the arena.

2) spells available should probably be limited to 1 spell level higher then the highest spell level able to be cast by a character of the level of the game.

Just random thoughts,
 

Or at least limit the followers number to one. This would allow paladins to bring their mount, Druids to bring in an animal companion (or two if kind), and grant some usefulness to the "Leadership" feat.

I think the game you are running was not neccessarily a good guidline for the survivability of 1st level warriors in this area.

Another possibility is the ability of high level spell casters to bring constructs into the arena as well...

Regarding spells, I agree.
 
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When you say "spells", I assume you mean scrolls? What is your reason for wanting to restrict this? After all, any other munchkin race/class/feat combination is possible.

I'm very interested in your reasons, because I happen to like playing bards and don't like seeing them nerfed (which BOTH of your suggestions do).

Another suggestion: if you're going to edit how a spell works, let the player(s) know before they start using the spell. I had my Shapechange hideously nerfed to two forms only after I had already used two forms.
 
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Number47 said:
When you say "spells", I assume you mean scrolls? What is your reason for wanting to restrict this? After all, any other munchkin race/class/feat combination is possible.

I'm very interested in your reasons, because I happen to like playing bards and don't like seeing them nerfed (which BOTH of your suggestions do).

Another suggestion: if you're going to edit how a spell works, let the player(s) know before they start using the spell. I had my Shapechange hideously nerfed to two forms only after I had already used two forms.

Number 47... sigh...

The idea here is to create an environment where FUN can be had by all. Not just your bard armed with a Time Stop and Shapechange, when the challenge is supposed to be for 10th level characters...(yeah right, Solar is a good challenge for a 10th level character...) The wording for Shapechange requires that you "be familiar" with the form. I would have ruled that it was not a form you were "familiar" with.

The other character concepts HAVE had ideas nerfed: puchasing partially charged wands was thrown out because it gave access to higher level spells too cheap. Fighters do not have unlimited access to what ever equipment they desire... they have to pay for it.

In an ordinary campaign, how many 10th level bards just saunter off to their local 17th+ level wizard and purchase five 9th level scrolls? Just because the scrolls are set to a certain price, Does not mean that they are readily accessible. Be happy. You have irrevocably shown that unlimited access to scrolls is a Bad Thing.

ALSO consider that the bard with UMD is NOT nerfed... she still has the possibility to cast ANY spell from a scroll, and use ANY item up to the level allowed. So if we are talking about 10th level, that would include spells like Harm, Summon Monster VI, Mass Suggestion, Mass Haste, Anti-Life Shell,Greater Dispelling, Disintegrate, Acid Fog.

You are welcome to point out any other similarily munchkinned race/class/feat combinations... None of the other players seem to have come up with such obviously overpowering combinations. (although the nezumi run the risk of being upgraded to ECL +1 in my campaign...I don't have access to OA yet, but they seem powerful out of their context, where they are socially limited or so I gather from Agladan. However it is a poor method of balancing a race for a Game of Death)

As to the followers... DO you have ANY idea as to the amount of time poor MacBrea has had to spend just to keep track of 40+ 1st level warriors running around the arena? I miss the old morale checking days... they should be just pissing in their boots when the realise what their "master" has gotten them into... canon-fodder against 10th level characters! You are supposed to take care of them or they surrender/flee!

I WOULD consider allowing 1 or 2 followers, but not a whole busload of 1st level bandaids.
 

Not an appropriate challenge for 10th level? Overpowering?

I'M DEAD! First one dead! Without anybody using a spell or magic item on me! This is not obviously overpowering! If one wants to accept the high risks of attempting to use an expensive magic item that has no guarantee of working, then why shouldn't one? A reasonable restriction might be no magic items that specifically boost UMD (I didn't have one and looked what happened to me).

Note that I didn't have Time Stop because I wanted it to be fun, as you said.

Note that I never said followers should be allowed or unlimited. In fact, Macbrea told me before the game that not all the followers were going to fit, so I was very surprised when they all appeared.

If there is one overwhelming tactic, it will probably be Anti-magic!

Some more, reasonable, suggestions: No wall spells (penaty box is actually rather unfair). If you leave the Prime Material Plane for more than one round, you forfeit.
 

I think #47 concept was perfectly sound, although I think there should be a banning of timestop, temporal stasis, and gate scrolls (possibly shapechange). Not in over a year of playing any power gaming (a lil ;)) would I have thought of #47's challenge. He was a strong concept character, but he died for it. Spellcasters have a weakness for antimagic and Kanyano took it. You could claim that Antimagic is a unfit for strategy, but that wouldn't be right either. GoD's are supposed to be creative! Thats how people win!

Edit-And no one through a spell at you per se, but I suggested your cohort :), also I had a Charm Monster with your name on it if things got too outof hand ;).
 
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Antimagic is a pretty nasty trick. If I had remembered to check the GoD threads, I probably would have been playing a warrior type character with an ioun stone of Spell storing for antimagic field, and then spend more money on Adamantite gear. It looks like several other people had a similar idea.

The "penalty box" is pretty unfair. Unbreakable walls of force might also introduce a different tactic: Walling yourself in, then emerging at the end with fresh buffs against injured and worn down enemies.

Not allowing UMD boosting items is probably a good idea.
 

Thats the same thing as turning etheral though victim, and being etheral you can actually move around and sneak around, although force effects like magic missile (countered by shield though) will hit you the caster needs to have a spell to see you first.
 

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