JoeGKushner said:Maybe it's just because I've seen so many varieties that made the changes not to the characters, but to the setting behind it, that I find myself going for the books that are easiest for me to use as if or in a d20 campaign.
ecliptic said:Hrmph right. It would still make it completely impossible for a level 1 to kill a level 20.
maddman75 said:Another feature that must be mention is that in Martin's world it is very dangerous for even experienced warriors to enter battle. There's one scene that sticks out in my mind as an example of something D&D can't do.
Jaime Lannister, mentioned above, is easily one of the fiercest and most deadly swordsmen in Westeros. In one scene, he enters a battlescarred village, and when he opens the door to the inn a peasant boy points a crossbow at him. Jaime stops and puts his hands up, but then warns the kid that he'd better kill him with the first shot, because he wouldn't get a second.
I don't have a problem with the rules being massively changed. I look forward to it, actually.
ecliptic said:Hrmph right. It would still make it completely impossible for a level 1 to kill a level 20.
Starman said:Now, people are going to disagree on what needs to be done to do so. However, it seems that you want these liscenced settings to be useable as generic sourcebooks for your D&D game. By definition that's not going to work. They are liscenced settings, not generic ones. I think that there are enough generic books out there that complaining about a liscenced setting not being compatible with your game is an empty whine.
Starman
Care to elaborate on that? I only know the one preview, and I'm not sure where you see what you say you're seeing. If you could tell me where aGoT fails d20 - so far, I'm not seeing your point.JoeGKushner said:You can pretty much drop the characters from Black Company into any other setting though.
From what I've seen of Game of Thrones though, that doesn't appear to be the case.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.