EpicGyllynn
First Post
Hello all, I'm an RPG Fan and aspiring Game Master who has recently began working on a Game System for my (As-of-yet Unnamed) Campaign Setting, and I want to present my ideas to you for critiquing, revision, and assistance. First off, I want to use a Class-Based System, but would like to incorporate Skill-Based Elements within it. Also, the General Skills in my game are condensed for simplicity; For example, instead of having Spot, Listen, etc., you have one Perception Skill. Here's a list of General Skills so far:
-Acrobatics
-Alchemy
-Athletics
-Blacksmithing
-Craftsmanship
-Enchanting
-Engineering
-Hunting
-Intimidation
-Intuition
-Mysticism
-Perception
-Prospecting
-Speechcraft
-Stealth
If you have any Skill ideas, let me know. Also, each Skill has it's own Level, so Ranking Up a Skill takes longer; I would like to limit each Player to choosing seven of these Skills, which they will automatically start at Rank 1 with, and the other Skills can only Level up to Rank 1, but can never surpass it.
-Acrobatics
-Alchemy
-Athletics
-Blacksmithing
-Craftsmanship
-Enchanting
-Engineering
-Hunting
-Intimidation
-Intuition
-Mysticism
-Perception
-Prospecting
-Speechcraft
-Stealth
If you have any Skill ideas, let me know. Also, each Skill has it's own Level, so Ranking Up a Skill takes longer; I would like to limit each Player to choosing seven of these Skills, which they will automatically start at Rank 1 with, and the other Skills can only Level up to Rank 1, but can never surpass it.