IcyCool
First Post
Other.
Sometimes the game world goes on pause (like combat). When game-time matters, I may announce that the players are being timed, or we may just handwave it and make time fit the way it needs to. When game-time doesn't matter, well, it doesn't matter.
I'd have fun playing in any sort of time stream though. If I were playing in a game where we as players were being timed (and it wasn't announced that we were being timed), then I'd probably wind up losing a character in the learning process, but I'd be fine after that.
I personally like knowing we are on the clock, it makes things more exciting.
Sometimes the game world goes on pause (like combat). When game-time matters, I may announce that the players are being timed, or we may just handwave it and make time fit the way it needs to. When game-time doesn't matter, well, it doesn't matter.
I'd have fun playing in any sort of time stream though. If I were playing in a game where we as players were being timed (and it wasn't announced that we were being timed), then I'd probably wind up losing a character in the learning process, but I'd be fine after that.
I personally like knowing we are on the clock, it makes things more exciting.