Reynard said:Complete Tangent: The idea of social challenge rules bugs me, mostly from the perspective that role-playing is one of those player-based skills, like tactical acumen, that is best left out of the rules system. I mean, would you let a player roll his character's Tactics skill to know how to better position his mini to avoid a AoO, or let the wizard roll Spellcraft to better choose which spell to prepare and/or cast?
Yes, absolutely I do. Not all the time, but as needed.
I like acting out characters. I like getting into the feel of it, the nitty-gritty socialization and back and forth. But I'm not about to spew out "Low, who does walk through this night?" and expect my players to reply in kind. Won't happen, nor do i think it should. One of my players is a Baron's son, a paladin. Charisma out the wazzu, and high Knowledge Nobility. Do I expect the player to know how how to address the Duke or the appropriate way to call up the Countess of the neighboring court? No. But his character does. Why should I expect and force my character to make a compelling arguement or story or speech to rally the peasents? He'd get bonus points for doing so, but character had a Diplomacy score for that.
I don't want him to say "I'll rally the peasents. I rolled an 18, so I got a 34. Are they with me?" I want to know what he is doing, how, and in what way. But after that, it goes through the "charisma filter" and comes out as a flowing elegant speech. I don't require the fighter to really know how to swing a sword or the bard to sing...why should the diplomat really need to be good diplomacy? That would restrict people who aren't good at thinking of such things quickly from playing that type of character.
I certainly have had characters say "I'm casting this spell" and me reply wiht "Make a spellcraft check. Yeah, that's good enough for your character to realize that that won't work on something like this" or "your int check was high...you realize your ally would be caught in the radius of the fireball." "With your wisdom, you realize that you are probably within the giant scorpion's reach; you'll need to be careful about how you move."
I don't require my players' stats and abilities to supercede their characters' in some situations and not others. Now, in one of the last games I played, a load of shadows got hit with a mass heal, reduced to 1 hp. The wizard cast scorching rays at all of them instead of a magic missil at each. He had been there during the fight, he knew they were incoporeal and he still made a bad choice. I do make them accountable for things (and incidently, he only got 1 of the 4 shadows and felt completely stupid when two other people in the party shouted out "Magic Missile the darkness!")