Brown Jenkin
First Post
Reynard said:And heartily.
Look at it this way -- if the classes are all designed to appeal to the same play preferences, what that means is that they are designed to appeal to a single kind of player. Now, anyone who has been around the table for very long knows that players are a wierd and varied lot, often frustratingly so. But with different play experiences built right in to the core classes of the game -- the 1E fighter vs 1E wizard is perhaps the most striking example, but both the thief and the cleric provided a different play experience, as well -- your appeal to different kinds of people is broader and your get a more "cosmopolitan" pool of players at any given table. The alternative as 4E seems to present it is to have all Butt Kickers or Armchair generals (or whatever Lawsian type we want to call them). This might provide for a more consistent play experience across classes, but doesn't do anything to preserve the, um, "charm" of gathering together a diverse set of your wierest friends for an evening's gaming.
That is one of my greatest fears about 4E. Our group has several types of players that like different kind of things. If all the classes are basically the same with different fluff covering the same basic principles then I don't see it appealing to the diversity we have.