Campbell said:There is a price exacted for spreading around the mechanical complexity in this manner, espicially if the degree of mechanical complexity in each class doesn't strike the right balance. You could possibly alienate some players who prefer a higher or lower degree of mechanical complexity than 4e offers.
I am not sure that it was intentional design in AD&D to make wizards an "advanced" player class -- it just happened to work out that way. I can certainly see the appeal of being able to ensure that a player can choose both the character concept her/she wants to play, and the level of mechanical/tactical complexity with which he/she is comfortable. The key to that, I think, would then to offer clearly labelled alternatives within any given class. For example, in 3E the "power attack" fighter is a relatively simple concept, straightforward in execution, while the "tactically versatile fighter" offers more depth and options. Same with the "blaster sorcerer" versus the "generalist mage". What this requires, though, is for the PHB to clearly illustrate the differences between the two extremes in both "build" and play, and make sure both ends of the spectrum are both viable and accessible.
4E's talent system provides the potential to do this, certainly, and there's no reason to believe it won't be possible, but will it be explicit?