Gamehackery: Virtual Table Top Solutions

As we get older (and, let's face it, we're all getting older) our lives get more complicated, we move away from the gaming groups we grew up with, and it becomes more and more difficult to play -- especially play with the people we would most like to play with. The natural solution for that is some sort of virtual table top (VTT). Wizards promised one for years, contracted with a...

As we get older (and, let's face it, we're all getting older) our lives get more complicated, we move away from the gaming groups we grew up with, and it becomes more and more difficult to play -- especially play with the people we would most like to play with.

The natural solution for that is some sort of virtual table top (VTT). Wizards promised one for years, contracted with a development firm to build one, and recently pulled the plug. But that VTT solution is still out there, surrounded by a host of others, both simpler and more robust.

No Lack Of Options

So, lets take a look at an incomplete list of some of the major options that are out there.


  • Fantasy Grounds -- Probably the biggest name, fee-based service. FG has been around for quite some time, and has a large community behind it.
  • Maptools -- Open source, free, and also supported by a strong community.
  • Open RPG -- Also open source, free, and community driven
  • RPGTableOnline.com
  • Google Plus addons like Roll20
  • more…..

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Choosing Your Virtual Table

In the end, with so many options out there, choosing your virtual table top is going to be a matter of flavor, individual taste, and the way you and your group like to play. The important considerations depend on some key factors

1. Preparation vs. Improvisation

There's a lot to be said for a solution that has a lot of tools. In Maptools, for example, there are frameworks that build in the mechanics to handle all kinds of game systems -- elaborate character sheet macros that will allow you to build 4th edition powers so you can select a power and roll your attack and damage with a single click -- and even apply that damage to the target.

All of that's great, but it takes a lot of work. It's going to take a fair amount of time to learn to use the tools, but then every monster, NPC, PC, trap, obstacle -- everything you hope the PCs will interact with in the game becomes a piece of content that must be prepared.

The impact of this can be pretty dramatic, even if you don't mean for it to be. If the DM has invested a great deal of time preparing the individual challenges the PCs will face, those challenges become the path the PCs must take -- it's very difficult to ad lib and go off script if the PCs mess with your expectations. It's difficult, for example, to reskin a creature on the fly -- so many small details would have to be edited to change the presentation to the PCs.

There's also a learning curve for players -- they need to learn to use the tools, so early games will be slow. Also, once you're sitting at a computer interface full of buttons and options as a player, it can be difficult to consider options for which you don't have obvious buttons and choices.

2. Integrated mechanics vs. mechanics-free

This is really another point of preparation. Calling for a skill check, for example, can mean a simple matter of a player selecting a skill in a dropdown and clicking a button.

Some of the more free-form VTT solutions out there don't bother with mechanics, though. And the only reason a player couldn't roll dice manually and report the results through the chat is trust.

Actually -- there's a second advantage. Integrated mechanics can make task resolution -- from attacks to skill checks to anything else -- much faster in game play. There aren't a lot of things that VTTs do better than playing face-to-face, but this sort of speed is one of them. An attack macro, for example, can be set up to roll a half-dozen attack rolls and matching damage rolls at once, which can be quickly applied to targets in the area -- making those big fireballs much faster to adjudicate. No more watching your players count out their totals on their fingers and toes -- let the computer do the math.

3. Text chat vs. Voice Chat vs. Video

Most of the VTT options only offer text chat for communicating with other players. Text chat is vital -- it's the right place to communicate a bunch of different information, but very often having a voice or even video chat option can go a long way towards making the virtual table top feel more like the real table top.

Google plus-based VTTs have advantages here -- which may make up for the way they tend to lack the compexity of more robust solutions like Maptools and Fantasy Grounds.

Skype is one of the obvious choices for adding voice chat to a VTT session, but for a lot of reasons it's not the best tool in the drawer. Google hangouts can be used on top of any of the other VTT options to add audio and video chat with a free tool. Or it's possible to get an audiochat client like Ventrillo or Teamspeak and use that for voice chat. I like the Teamspeak-style option because it provides a voice chat space that's always on -- players can join it early, rejoin without trouble if they get cut off, and because the chat is actually being hosted on a teamspeak server somewhere else, it tends to interfere very little with the data flow necessary for your VTT game. BUT the teamspeak option requires dedicated software, some moderately complex setup, and you might have to pay a few bucks to host a server somewhere.


The Bottom Line

In the end, no one can tell you what the best VTT solution is for your game. Games that rely a lot of minis and battle maps and structured interaction may play better in the more complex, robust systems like Maptools and Fantasy Grounds. Theater-of-the-Mind games might do just fine in a simple google hangout. The more you want to make it up as you go, the less you want a tool that plays best with heavy-duty preparation.

So, don't trust anyone that wants to tell you which tool to use -- spend some time trying out the different options. Most of the options have some sort of community around them with which you can find a one-shot game that you can join as a player as an opportunity to try out the rules. Think about what you need, what you're willing to pay money for, and find the solution that's right for your game.
 

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Evenglare

Adventurer
Not sure why roll20.net was featured in OP's post as a google + addon. It's its own site with a fantastic community. Honestly it's the best VTT I have ever played with. /2 cents
 

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Nojo509

First Post
Any advice for a mixed group? 3 local, 2 remote? I want the remote players to feel like they are at the table, and the locals to feel like they get to know the remotes. I'm running Ashen Stars (Gumshoe), no minis.

I've tried Google Hangouts with the dice roller Bones, but both Hangouts and Bones have problems, especially on Macs (3 Windows machines, 2 Macs).
 

Hussar

Legend
Nojo509 - I think your best option would be Maptools, to be honest. I'm assuming you're running D&D of some form. Let Maptools handle all the minis and maps stuff and use Skype for chat.
 

Oryan77

Adventurer
Nojo509 - I think your best option would be Maptools, to be honest. I'm assuming you're running D&D of some form. Let Maptools handle all the minis and maps stuff and use Skype for chat.

Just to add to this suggestion, connecting the computer to a TV will even allow the local players to easily view the map while the remote players view the same thing on their computer monitors. The biggest issue you will have will be audio. It will probably be hard for the remote players to hear the local players unless everyone wears headsets and connects to Skype.
 

Nojo509

First Post
Nojo509 - I think your best option would be Maptools, to be honest. I'm assuming you're running D&D of some form. Let Maptools handle all the minis and maps stuff and use Skype for chat.

I'm running Ashen Stars, a Gumshoe game. And not using minis.

But I'll check out Maptools none the less.
 

jcayer

Explorer
We use Google Hangouts, with Roll20 integrated. It's a split group, with most in house and one or two remote. Google hangouts handles pretty much anything we need it to do. We've just started using Roll20 and have been really impressed. We had been using maptools, and will likely keep using maptools to make the map, but Roll20 will likely be our game night go-to.
The in house players sit on the couch and we have a computer hooked up to the big TV.
 

Nytmare

David Jose
I thought I had linked this before, but I guess it was a different thread. On the rare occasions where I've had to run remotely (I used to have a player who would occasionally have to work out of town for a couple of weeks at a time) we ran with a combination of gtalk for camera and communication, and a virtual tabletop I made for his end of things so that he could keep track of his character sheet, power cards, and what the map looked like. http://pmw.org/nytmare/dnd/malik/
 

SkidAce

Legend
Supporter
I thought I had linked this before, but I guess it was a different thread. On the rare occasions where I've had to run remotely (I used to have a player who would occasionally have to work out of town for a couple of weeks at a time) we ran with a combination of gtalk for camera and communication, and a virtual tabletop I made for his end of things so that he could keep track of his character sheet, power cards, and what the map looked like. http://pmw.org/nytmare/dnd/malik/

That is fascinating...I mean it's "just" a sheet but the neatness of it is mind boggling. How does the player see the map part?
 

Nytmare

David Jose
That is fascinating...I mean it's "just" a sheet but the neatness of it is mind boggling. How does the player see the map part?

The player watched us move things around via webcam, and the map on his end of things was just there to help him visualize things and strategize. I run with a "players' monitor" that constantly refreshes an image I have on my computer called viewer.jpg. Anything I want the players to see, be it a map, or a landscape, or a NPC picture, I save as viewer.jpg and the image on their screen refreshes to show it. The map view on that webpage automatically loads that same image and drops the character chits and circles on top of it.
 

Janx

Hero
We use Google Hangouts, with Roll20 integrated. It's a split group, with most in house and one or two remote. Google hangouts handles pretty much anything we need it to do. We've just started using Roll20 and have been really impressed. We had been using maptools, and will likely keep using maptools to make the map, but Roll20 will likely be our game night go-to.
The in house players sit on the couch and we have a computer hooked up to the big TV.

How is it working out to have some players local to the GM, some remote?

Based on my experience doing lots of time in conference calls, I would avoid the situation if possible and make everybody be remote. Otherwise, the remote player will be left out of physical cues and personal access to the GM.
 

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