I'd run the attack on the village; being S&S there'd likely be some kind of a twist though, such as an heroic defender or a magical artifact in possession of the villagers. Maybe they even summon a demon.Let's say session begins and Players want to go pillage a village. How does play proceeds?
They encounter a troop of soldiers who are doing the same, having been sent by the Evil Vizier (TM) to find the shrine to a Forgotten God (TM) that's rumoured to be buried beneath the village. The soldiers decide to send the PCs in first to "find traps".Let's say session begins and Players want to go pillage a village. How does play proceeds?
The first half hour of films such as Conan the Barbarian, The Beastmaster, and The Sword and the Sorcerer suggests this approach may not be as necessary as you seem to feel.I would not start a S&S game with 1st level AD&D, or 3E or 5e D&D characters. I don't think those characters are powerful enough to play the role of competent S&S protagonists.
1st level 4e D&D PCs should be OK.
Correct. Once the players and GM know that. Which won't be until after an adventure or two has been played. Everyone has suggestions how to continue an established campaign, but that's useless when you have not started a campaign yet.Once they know that - once you know that - then it becomes easier to frame conflicts in terms of those goals. Players are free to pursue their own goals, and it's your job to put challenges and complications in the way of those goals for them to overcome.
Do you have any names?I mentioned Primeval Thule in the other thread, and I still think it's a great approach to 5e Sword & Sorcery games. It manages the tone and the feel without removing classes or changing anything about any of the systems it was designed for (it's available for 5e, 4e, Pathfinder 1e, and 13th Age). There are several adventures available, for a decent spread of levels, many of which are only available for 5e. Though some of the best adventures are in the campaign setting book itself.
And that's just 5e. There are other systems (Dungeon Crawl Classics springs immediately to mind) that have tons of stuff written as Sword & Sorcery. I'm not saying you need to play those systems, but if you're looking for adventure inspiration they're great resources.
What system are we using?Let's say session begins and Players want to go pillage a village. How does play proceeds?
I don't think this is right. The players can set goals for their PCs from the start. I posted an example of that already just upthread.Correct. Once the players and GM know that. Which won't be until after an adventure or two has been played. Everyone has suggestions how to continue an established campaign, but that's useless when you have not started a campaign yet.Aldarc said:Once they know that - once you know that - then it becomes easier to frame conflicts in terms of those goals. Players are free to pursue their own goals, and it's your job to put challenges and complications in the way of those goals for them to overcome.