The_Gneech said:
Actually, I think what they want is for their own preferred mode of play to be the
dominant mode of play.
I know MY life would be a lot easier if there was a monthly magazine of Hyborian-age-style adventures, if
E-Tools used a skill-based magic system, etc.
They want to re-cast the default assumptions in their own image, and I sympathise with their sentiment, even if I know it's not going to happen.
-The Gneech
I've seen this a lot. Everytime I see someone bemoan, for example, that D&D isn't skill-based (not to pick on your examples; it's just what I thought of off the top of my head), I always wonder why they just don't pick one of the umpteen RPGs out there that
are. GURPS, for instance, has been around for a long time, and presumably has been extensively playtested "in the field" long enough for it to be a good alternative to D&D. It's like they're saying "I wanna play this game, and this game only, and I want it to be changed to suit my taste only." I don't think it's necessarily ignorance of games; I knew of a broad range of RPGs of every flavor long before the internet came along.
As for the "official" imprint perception, I've seen this also. Dang, I remember back when there were people I ran across who thought anything for D&D not written by Gygax wasn't "real" or "official." I'm sure this kind of attitude is still out there.
Plus, there are those who simply judge a book by its cover, or title, or the word of someone else. I dunno how many posts I've read online of people railing against, for example, Eberron, before they even saw the book. You can often see just how baseless the arguments of such posters are, when they go on and on about something that seemingly has nothing to do with the item in question. "I hate steampunk! No robocop characters for me!" was some of the criticism of Eberron I saw...umm, huh? To me, even a brief skim through the book would disabuse people of such notions.
Then there are those who always think they're gonna have to "fix" a game, sometimes even before they see it. I remember just after 3e appeared, seeing someone post that they'd already made 20+ pages of "fixes" and house rules
before they'd even gotten the game.
By the way, fusangite, I agree with you about Prestige Class/Feat/Spell saturation; it's too bad your example was Frostburn, which is the only book of its kind in quite a while in which I've liked all that stuff!
