Khan the Warlord said:Vampire the Dark Ages - Everyone thinks it's Vampire: D&D -- hardly
Jimmy Olsen said:
Naw, I love WEGs SW... dislike the D20 version, but love the WEG version. Never really had a problem running it, either, as long as the players don't try to create characters like "Uh... my character is Lance, and he lived on Tatoine, until he found out he had jedi powers..." and "Umm... I'm Tal Gala, I'm a correlian bounty hunter with a YT-1300 (did I get the designation right? Been a while since I was a die-hard SW fan), and a blaster pistol"
Which, sadly, tends to happen alot.
Dr_Rictus said:GURPS Fantasy 2. You play members of a primitive hunter/gatherer society in a land torn by chaotic magic, insane deities, and hideous monsters. Really, no part of the universe is not hostile on every conceivable level. Based on a campaign by Robin Laws, which I'm sure was fabulous, but how many folks without Robin to GM them would know where to even begin in that situation?
Dr_Rictus said:GURPS Fantasy 2. You play members of a primitive hunter/gatherer society in a land torn by chaotic magic, insane deities, and hideous monsters. Really, no part of the universe is not hostile on every conceivable level. Based on a campaign by Robin Laws, which I'm sure was fabulous, but how many folks without Robin to GM them would know where to even begin in that situation?
Celtavian said:Almost any GURPS game is seriously challenging for a DM to pull off right. This isn't because of the subject of the material. The difficulty comes from the rules intensive game structure of GURPS and amount of time it requires to prepare a good game.
GURPS has very little campaign world support. You truly must create your campaign from scratch in GURPS. They have no modules, just massive generic information. (Thus, the name is fitting, Generic Universal Roleplaying System for those that don't know.)