jdrakeh
Front Range Warlock
Scripting combat does not work for us. I thought about just keeping combat the way it is sans scripting (just round to round decision making).
I think that we're in much the same place, actually. That said, if you remove scripting from combat, I really feel that, aside from character creation, there isn't a lot left to set BW apart from other fantasy game systems. This being the case, I feel that it's more worthwhile to port the life paths and such (something that everybody I've played BW with does enjoy) to a combat/rsolution system that I know everybody similarly enjoys (be it D&D, WHFRP, or something else).