Bullgrit
Adventurer
I've seen through discussions here, that different people have had extremely different experiences with D&D through the years. Just to give some of the easiest (most obvious) differences:
For some, level advancement has been fast, but for others, it has been very slow.
For some, magic items have been common, but for others, they have been rare.
For some, PCs are super heroes, but for others, PCs are drudge mercenaries in the gritty dirt.
I'm not talking about intentional differences in campaigns -- like Forgotten Realms vs. Dark Sun. I'm talking about just how we played the game, thinking we were playing it normally.
Another for instance, some think classic D&D is all about dungeon crawls, and others played world-sized campaigns, or adventure paths.
Now, my question:
What other games give such a huge variance in play experiences? I mean, whether you like Monopoly or not, it's unlikely that your experiences with playing the game (over a long time, like we do with RPGs) is much different from someone else's experiences.
Is the variance in play experiences a benefit or flaw in an RPG?
Bullgrit
For some, level advancement has been fast, but for others, it has been very slow.
For some, magic items have been common, but for others, they have been rare.
For some, PCs are super heroes, but for others, PCs are drudge mercenaries in the gritty dirt.
I'm not talking about intentional differences in campaigns -- like Forgotten Realms vs. Dark Sun. I'm talking about just how we played the game, thinking we were playing it normally.
Another for instance, some think classic D&D is all about dungeon crawls, and others played world-sized campaigns, or adventure paths.
Now, my question:
What other games give such a huge variance in play experiences? I mean, whether you like Monopoly or not, it's unlikely that your experiences with playing the game (over a long time, like we do with RPGs) is much different from someone else's experiences.
Is the variance in play experiences a benefit or flaw in an RPG?
Bullgrit