Games Workshop and Roleplaying

Yuan-Ti said:


Wasn't the original Judge Dredd a GW game? Maybe in a another universe but I certainly seem to remember it that way. Anyway, the flavor is certainly there, so I think the rules might work for WH40k. You would have to do a lot of converting, though unless you kept it simple and basically put your players in certain roles and then had the rest be just bad guys.

You are quite correct, the original Judge Dredd rpg was a Games Workshop production, and John Caliber has his own JD system called We are the Law! which uses his Cast Iron rules. The good part about the Mongoose game is that you have eldar, squats, ratlings, orks in the core DnD 3e books, Judge Dredd has the gear and space rules can be easily found in other games. I did a few one-off sessions with a mix, the party as rogue traders running from a Noise marine Aspiring Champion. The Warhammer Universe has a lot of rpg potential.


hellbender
 

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So far as I remember the original Warhammer 40,000: Rogue Trader book was created as much more of a 'tabletop miniatures RPG' than the army battle game it's more recently become.

The depth and detail in that universe is brilliant...it's such a shame that they refuse to use it in a RPG game. Oh well.
 

GW did (and maybe still does) a game called Inquisitor which, I understand, is an RPG in all but name. I haven't tried it yet.

And yes, hellbender is right: JD was a GW RPG. I have it and "Judgement Day", the module they put out for it.

~~~~~~~~~~~
Hello, Matt. ;)
 

Ah, Inquisitor...

It's a shame really, GW was on to a magnificent being with that game, but what did they do?

They released the book, then left it to die! Bastards! I think it has something to do with the fact that GW's ideal demographic is aimed at 12-15 year olds, who while intelligent, don't see a good thing when they see it.

There are problems with Inquisitor though; action points, uber characters ect ect but it's still WORKABLE!
 

Don't get me started on Games Workshop...

I can remember when Games Workshop just had one shop and it was the ONLY place to get RPG stuff...

I remember White Dwarf when it was the best RPG magazine in the entire multiverse, before it became a glorified catalogue...

I remember Golden Heroes, Judge Dredd and GW's Call of Cthulhu material all really good stuff... Golden Heroes still is one of the best superhero rpgs ever produced, in my opinion.

I remember the boardgames Talisman, Quirks, Valley of the Four Winds and Warlocks. I have just introduced my kids to the original version of the game and it is as good as I remember. They love it.

I remember the day when I realised that GW had left roleplayers basically twisting in the wind...:(
 

Another question, if I was to run a 40K game, which d20 rules set currently in print would be closest in terms of equitment, space combat etc?

A mixture of Dragonstar and Paradign Press' Arsenal and Factory loks like it would do the job very well in my opinion... The covers of Paradigm press books scream WH40K to me...
 


Speaking of GW, wonder how the 40K animated movie is going...

My guess is that you will have to finally buy it in seperate animation cells and colour them yourself...

But then, I am twitter and bisted when it comes to GW.
 

I remember the "Good old days" of White Dwarf.. back when it was a great RPG Mag, rather than just a GW Trade Catalogue..

However, GW may not be interested in doing Pen & Paper, but they do seem to have noticed the other great gaming cash cow..

check this link for more info..

http://www.warhammeronline.com/
 

My group still plays WFRP. We were nuts about the game back in college. The WFRP rules are still one of my favorite game systems ever. Converting it to d20 rules would be fairly simple, I imagine, but why do it? You gotta love that critical hit chart!
 

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