Monopoly. I don't know a single person who plays it RAW.
I'm here to represent. No money on Free Parking. Auctions when a property isn't bought. Limited houses and hotels.
Monopoly. I don't know a single person who plays it RAW.
I think the lack of downtime means people don't really think about it, I feel like many adventures instead have a story arc and you follow that, finish it, then start the next campaign.The already mentioned Monopoly. Card game of Spades, every group has its own set of house rules.
A lot of current RPGs are ran as an almost constant combat but with minimal real risk of character death. It seems that we just go through the motions. What ever happened to the social side of things? Or being able to sneak past something? Or maybe it is just groups in my area.
And for games with magic - spell research for new spells? Used to be a thing. Now spell lists are often considered sacrosanct and not to be altered or have things added. I think it is still in many rule sets but it has been a couple of decades since I heard someone ask about researching a new spell.
Part of that is there's already so many spells out there it can be hard to come up with a new idea.And for games with magic - spell research for new spells? Used to be a thing. Now spell lists are often considered sacrosanct and not to be altered or have things added. I think it is still in many rule sets but it has been a couple of decades since I heard someone ask about researching a new spell.
Swarm of Butterflies.Part of that is there's already so many spells out there it can be hard to come up with a new idea.
Okay, just to keep you from coming at me with pitchforks and torches; If you and your group are having fun then you're playing the game correctly. But....are you really playing the game correctly? i.e. As it was envisioned by the creators? There are games where there seems to be a dissonance between how it was set up to be played and how it is actually played.
The most popular game I can think where this was the case was Vampire the Masquerade back in the early 1990s. What was clearly supposed to be a game about personal horror ended up being superheroes with fangs. Instead of an angsty vampire trying to hold on to their humanity or live under the oppressive rules of their elders, we had vampires running around with twin Desert Eagles, katanas, and trench coats.
Okay, just to keep you from coming at me with pitchforks and torches; If you and your group are having fun then you're playing the game correctly. But....are you really playing the game correctly? i.e. As it was envisioned by the creators? There are games where there seems to be a dissonance between how it was set up to be played and how it is actually played.
The most popular game I can think where this was the case was Vampire the Masquerade back in the early 1990s. What was clearly supposed to be a game about personal horror ended up being superheroes with fangs. Instead of an angsty vampire trying to hold on to their humanity or live under the oppressive rules of their elders, we had vampires running around with twin Desert Eagles, katanas, and trench coats.
In Cyberpunk 2020, it's suppose to be more important to look good doing something than to be competent. I can't think of many players who adhered to this ethos when it came to their characters. Most of us tried to make the most effective characters, choosing equipment and cyberware that would make us more efficient killers and thieves, and making choices based on what was going to get us the most euros in the shortest period of time. I can only recall one player who tried look cool no matter what. In CP2020, a posergang is a specific gang where members all alter themselves surgically to look like a specific person or persons. For example, the Gilligans were a LGBTQ posergang and they all looked like characters from Gilligan's Island and there was another posergang who looked like members of the Kennedy family. Anyway, I had one player who was a former member of a posergang and they all looked like Star Wars character. His main weapon of choice was a replica that looked like Solo's blaster and he loaded it with tracer shots so it'd resemble a blaster when fired. He's the only player I can remember who spent that much time on how his character looked and chose his equipment on what made sense for his style.
Anyone else player their games "wrong?"