I don't hate GURPS... I just didn't like 90% of the GURPS games I've been in. I might come off sounding like an elitist jerk, but in my opinion the big problem with GURPS is that the vast majority of players (and GMs, for that matter) don't know how to play it well and don't bother to learn. And yes, if you don't bother to learn and use all the "fiddly bits" (and take into account how differently combat plays in that system) then the game ends up feeling extremely basic and unsatisfying.
I don't really like the Star Wars d20 RPG - I've never been able to use it to translate how I feel about the SW universe onto the gaming table, and the eternal quagmire of balancing Jedi vs. Non-Jedi doesn't help.
I really liked what I initially saw of Riddle of Steel, but after trying it some more, I ended up deciding the system was deeply flawed and almost unworkable.
I never thought I'd like Vampire: The Masquerade, but I did... mostly beacuse, for all the flaws in the system, it let you play characters that really felt like powerful immortals while still being (reasonably) gritty.
I don't really like the Star Wars d20 RPG - I've never been able to use it to translate how I feel about the SW universe onto the gaming table, and the eternal quagmire of balancing Jedi vs. Non-Jedi doesn't help.
I really liked what I initially saw of Riddle of Steel, but after trying it some more, I ended up deciding the system was deeply flawed and almost unworkable.
I never thought I'd like Vampire: The Masquerade, but I did... mostly beacuse, for all the flaws in the system, it let you play characters that really felt like powerful immortals while still being (reasonably) gritty.