DarrenGMiller
First Post
Rel said:I think we may be coming at this issue from perspectives based on our own gaming groups and that's likely coloring our responses (I know it is with mine).
My group mostly games with each other and nobody else. We're not really all that "plugged in" to other local gamers (except me since I'm the person who organizes the NC Game Days). And we game once a week, which is the most we're going to get most of the time since we've all got wives and kids and so forth. The net result of this is that, in our group, if you are not a player in our weekly game then you're pretty much not gaming. So I try to go out of my way to make sure that whatever game I'm running appeals to everybody on some level because to exclude them from a given campaign pretty much excludes them from the hobby for some time period.
Now of course they could hunt around for other local groups to game with if a campaign idea was floated that they didn't mesh well with. But I think that would be a bit hurtful to them and I would rather be gaming with these guys than gaming without these guys, even if it means that some system or genre I'd rather play has to take a back seat to that desire.
YMMV.
Well, first off my "regular" players are split about half-and-half on who games on other nights or with other groups. There are probably three of us (myself included) whose live are too busy to find another local group if we so desired and all of us have some gamer connections or at least the games at the FLGS we could go to for another game.
As far as running a campaign to please everyone, I have players with vastly different style preferences which range from WoD dark world vampire fantasy to Eberron and everywhere in between (hmmm... how much ground is in between my examples... not sure). I have tried to run games that would cater to as many of those tastes as I could, but since about 2002, I have not run a game for MY tastes. Now I am trying to do that.
DM