Gaming at the Kids’ Table: The FirstFable RPG

Here at EN World, I will be discussing all-ages tabletop role-playing games, board games, or card games. Does it engage the players at the kids’ gaming table? Would it cut it at the adults’ table? Is it genuinely fun for every age? FirstFable is a tabletop RPG designed to introduce 8- to 12-year-olds to fantasy role-playing. Written by Matthew McFarland and developed by Sean Patrick Fannon for OneBookShelf, Inc. (owners of DriveThruRPG and RPGNow), it contains the character creation process, Challenge system, advice to keep the players engaged, a print-and-play adventure, in-game rewards, character sheets, and all for the perfect price – free!


Here at EN World, I will be discussing all-ages tabletop role-playing games, board games, or card games. Does it engage the players at the kids’ gaming table? Would it cut it at the adults’ table? Is it genuinely fun for every age? FirstFable is a tabletop RPG designed to introduce 8- to 12-year-olds to fantasy role-playing. Written by Matthew McFarland and developed by Sean Patrick Fannon for OneBookShelf, Inc. (owners of DriveThruRPG and RPGNow), it contains the character creation process, Challenge system, advice to keep the players engaged, a print-and-play adventure, in-game rewards, character sheets, and all for the perfect price – free!

Character creation is covered over two-and-a-half pages featuring four core classes – Animal Keeper, Faeries Princess (or Prince), Knight, or Pirate. Each class has:

  • three preset stats (Strong, Fast, and Smart)
  • three Shines (specialized skills conceived of by the player)
  • one player created Weakness
  • one Special Thing (magic, animal companion, etc.) agreed upon by the player and GM

The next five pages cover the system. FirstFable is wargaming-lite with all Challenges and Fights decided by a dice pool of d6s (stat + Shine +/- etc.). Rolls of four or higher are a success (Star). Non-combat Challenges require at least one Star. To resolve combat, each side rolls their pool and compares, with excess Stars becoming damage. They have a power progression mechanic, if every die is a Star, permanently add a d6 to a Shine.

The book encourages fast paced adventures built from the players’ input. To illustrate, they include The Hunt for the Wild Guffin adventure. This quest involves five encounters from chases to a riddle before a resolution that offers a light moral choice.

Does FirstFable win the kids’ table? Yes. Its simplicity is its victory. Mechanically, it is a straight line instead of a labyrinth of rules.

Is it perfect? No. It lacks a mechanism to promote player cooperation or reward role-playing. Encouraging the preteen players to work together could elevate this product. As well, the Faerie Princess is the only class with an assigned gender and she has the lowest Strong stat. By baking-in a gender stereotype, this class could harm the experience for some GMs and players.

That noted, for two or three sessions before your players transition “to a larger roleplaying game system,” FirstFable is a satisfactory launchpad. If they enjoyed FirstFable, it was released under the Creative Commons License allowing anyone to create new content. Gamers grow from players to creators and this system supports that metamorphosis.

Would the FirstFable Guide Book work at the adults’ table? No. Its power progression mechanic has no check on it. After a few good rolls, a player will have a dice pool requiring every Yahtzee set in the neighborhood making Challenges certainties and creating one-sided Fights. However, the game lets children dip their toe into the RPG waters without having to learn 200+ pages of rules. FirstFable is a chance to introduce children to a lifelong love of gaming.
SaveSave
 

log in or register to remove this ad

Egg Embry

Egg Embry

freeAgent

Explorer
Thanks for the overview/review of the game! Maybe a new category/tag could be created for "children" or "young gamers" so it would be easy to find all the related content quickly.
 

log in or register to remove this ad


Doctor Futurity -
Reviewing Basic D&D is one of the milestones for this column. I am interested in reviewing the 1981/Tom Moldvay edition. Is that the edition you and your son played?

It is, yes (red cover, "Morganwolf" edition as I think of it)! I still have the original 1981 edition and a nice clean copy I snagged on Ebay. I'd love to see the review.

The other classic I plan to introduce my son to is Gamma World, which ironically was the RPG that I "figured it all out with" first after which I then went to D&D.
 

It is, yes (red cover, "Morganwolf" edition as I think of it)! I still have the original 1981 edition and a nice clean copy I snagged on Ebay. I'd love to see the review.

The other classic I plan to introduce my son to is Gamma World, which ironically was the RPG that I "figured it all out with" first after which I then went to D&D.

Doctor Futurity -
Thank you. I'm glad that we're interested in the same version! :)

Gamma World. It would be too sweet if your son had the same ah-ha RPG moment from the same game! I'm rooting for you!
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Great idea for a series. I look forward to reading your thoughts about Hero Kids and No Thank You, Evil!

I also hope that you not limit this series to just game systems, but also cover adventure series, such as those by Playground Adventures's Afterschool Adventures series (e.g. Pixies on Parade, Adventures in Wonderland)
 

Great idea for a series. I look forward to reading your thoughts about Hero Kids and No Thank You, Evil!

I also hope that you not limit this series to just game systems, but also cover adventure series, such as those by Playground Adventures's Afterschool Adventures series (e.g. Pixies on Parade, Adventures in Wonderland)

MNblockhead -

Thank you!

Hero Kids and adventures and board games and CCGs, anything designed for children that we can play and discuss. I want to look at more than just the rules. I'm glad I am not alone in that. :)

Egg Embry, Wanna-lancer
 

BJ Hensley

Explorer
MNblockhead -

Thank you!

Hero Kids and adventures and board games and CCGs, anything designed for children that we can play and discuss. I want to look at more than just the rules. I'm glad I am not alone in that. :)

Egg Embry, Wanna-lancer


I'm happy to provide comp copies of our After School Adventures or other books for your review. :)
 


Related Articles

Remove ads

Remove ads

Top