GAMING FRONTIERS: A $20 magazine! Are they nuts?

Constructive criticism

No offense taken, Colonel, and good point. Here goes:

Price: You said

If it was a magazine, and was produced monthly (splitting the content up into 3 issues) at $6 a pop, I'd never hesitate in buying it. An issue one-third the size for $6 gives me the opportunity to sample a variety and determine whether I'm going to buy the next issue. Most likely I would, but at least that way I could skip issues with content I didn't want.

Unfortunately the math doesn’t work. Printing costs work this way: The higher the page count the less per page you pay. The higher the print run the less per book you pay. If I was to break our 140-160 page quarterly book into, say, three 48 page monthly books I couldn’t expect to sell the same amount of books as I do when it’s one collected volume. So print run would be smaller per issue hence cost per book would rise. We would probably have to sell them for $8 to $10 each and probably in B/W.

What we set out to create with Gaming Frontiers was a unique product. A collection of original material from a wide range of publishers packaged like a high quality magazine but reads like a sourcebook. We even carried over the more fun elements of magazines, art galleries, interviews, insightful and/or inflammatory columns, reviews, etc. We succeeded in what we set out to do.

The problem was the price. We couldn’t produce it without putting a big price tag on it. We couldn’t sell ads at Dragon’s rates, we had neither the circulation nor the guarantee to warrant it. We definitely couldn’t sell it at a loss, what’s the point? So we put together a package that if viewed as a sourcebook would be worth the money to the avid d20 buyer. We were looking to grab only 3% of the market (based on total sales of the Player’s Handbook). So 140 page color book priced at $2 less than the standard 96 page B/W book seemed like a deal.

But we didn’t allow for two things, the second actually related to the first:
1)The recent economic downturn making most gamers reevaluate their gaming budget
2)The industry-wide increase in quality of d20 products

Only a few months ago you could look at 20 of the more recent d20 releases and say “eh. I’m interested in those five. Let’s have a closer look.” And then you would make your decision and walk up to the counter secure in the knowledge you had picked the best for your money. Well, no longer. This month alone saw the release of Freeport, Bluffside, Spycraft, Call of Cthulhu, Broadsides! and Deities and Demigods. How can I EXPECT you to pick up Gaming Frontiers?

So you suggest a reformat. Let’s just say (we’re talking hypothetical here, I want to make it clear we have NO plans at this time to change Gaming Frontiers) we drop anything that has to do with a magazine and printed strictly content. Would you buy a 48-page $8 book? How about for $10? Content-wise it’s a better value than a 32-page $10 module. A LOT better value than two 16-page pamphlet adventures for $3.99 each. I realize it would depend on the articles of each particular issue (which is why we would have to decrease the print run – less contributors the more discriminating our readership will be).

Robert Williams
United Playtest, Inc.
www.gamingfrontiers.com
 

log in or register to remove this ad

Hmm... 160 pages, for 20$? Doesn't sound that bad. If I found myself with some €€€ and nothing on my current shopping list, I might actually buy an issue, just to check it out.
 
Last edited:

Rob - Thanks for addressing some of my questions/statements. I appreciate it. You make several good points and counterarguments. Your detailing of the economics behind GF's price makes sense.

I don't dispute GF is a good deal. It simply was priced just out of the range I was willing to pay right now. I'd love to have it, but right now, my budget for games is dominated by stuff I'm definitely going to buy. That won't always be the case, and I will almost certainly buy an issue of GF. It's just that right now, the only way I could buy it within the budget I've set for my game stuff is for it to be a few dollars cheaper. Even then, I'd be breaking that budget, but I'd feel less guilty about it ;)

Don't take what I've posted in this thread as harsh; I want to be a customer. I just wanted to let you know why I'm not, and what it would take for me to become one.
 

ColonelH: insightful, and accurate, as usual. (BTW: I'm interested in your review of Scorpion King)

GFRob: big props for spending your time and effort for discussing the issues regarding your product here.
Even more for listening.

I only have one question (since I don't play enough, and am not interested in d20 enough to buy that high $$ of product):
Question: how much would it cost to make you magazine for a profit if you threw out those high-cost printing fees which make it apparently impossible to put it out in any other form?

If you went with a smaller, more focused ONLINE distribution, how cheap can it be made since you're throwing out most of the production costs, right?
(this question is purely economic - ignoring the potential for piracy, of course)
 

My problem with GF is the price and scattershot content. My apologies to GF's staff if my comments were taken as being stated in too incendiary terms. "I believe continued publication of GF in its current format seems economically ill-advised," is what I meant by "doomed to failure." I notice there is now talk of the possibility of changing GF's format in the future, so that appears (at least to me) that there was merit (foresight?) in the arguments presented here by myself and others. I think many (not all) notables who have expressed positive opinions of GF have also cloaked, implied and/or blunted these endorsements with dubious (dire?) predictions of its future. Read their statements closely and you will see what I mean... I don't want to put words in anyone's mouth, so I will not cite specific examples.

I think an $8-10 price tag for issues with specific theme content would be appropriate and make GF more useful. It should have at least one adventure (with maps) included, IMO. We don't need the color or huge page count, and I'd drop all the fiction and (most if not all) reviews. It would appear to be less of a "magazine" then. However, GF is still a serialized publication with issue numbers, which will always make it a magazine, IMO.

BTW: A couple of points need clarifying:

How I got the $20 per issue price is I took $17.95 cover price (no discount at my store) + 8.0% sales tax equals a little under $20, rounded up = approx. $20 per issue.

I was not the one who mentioned Scenario magazine. I've never even heard of it, let alone seen it. FYI: I've heard of Campaign mag, but never seen it.
 
Last edited:

Capt. Kantrip said: I notice there is now talk of the possibility of changing GF's format in the future, so that appears (at least to me) that there was merit (foresight?) in the arguments presented here by myself and others.

No merit, sir. It was a hypothetical discussion. In addition to the thrill of being a part of the gaming market and making my hobby my profession, I'm in this ultimately to make money. If changing format would increase readership thus turn a bigger profit I'm all for it. If you must know, while we aren't getting rich, we're selling product and paying bills.

A theme issue is very dificult. The publishers that submit content to me do so with great effort on their part. Some write articles specifically to be placed in Gaming Frontiers. Case in point: we have some great new nautical stuff from Living Imagination that adds to Broadsides! This was created AFTER the book was released. The d20 publishers have their own products and agendas. If I started dictating themes I beleive the general response would be "sounds cool but I don't have the time."

So you say make themes from publishers with similar content. First, how many truly have comparable material? Everyone finds their own niche and expands on it. After Nautical rules how many themes can you really think of that fit this bill before you're scraping the bottom of the barrel for lame ideas? Second, I picture this degenerating into a fierce comparison. "Their stuff is better than theirs. This article is really helpful but this one is just fluff." The competition would be too fierce when displayed next to each other.

I would like to say we have a new column entitled "face-off" where we compare like products in a review-type fashion. The subjects are the three nautical books. This, to me, works but only fills up a page.


The online market is generally small at best. I have a friend in the business that had, and still has I believe, a top ten selling pdf for months. He just broke 200 sales. 200! We printed 10,000 copies of Gaming Frontiers Volume 1. That is a huge spread. Could we make money selling pdf's? Yes, but I couldn't quit my day job even if we were a hit.

If I am wrong about these numbers please correct me. I don't think I am. Just look at the publishers. How many print publishers release pdf's versus how many don't. The number is very high in the don't column. The people that create pdf product generally don't have the money to go to print (but wish they did) or are amateurs slapping stuff together. I don't mean to offend anyone in the online market, I know that there is some quality stuff out there available exclusively in pdf but I feel that these are the exception and not the rule.

Robert J. Williams
 

Hypothetical discussions are *about* possibilities, sir. Therefore, if you are hypothetically *suggesting* a format change, you are considering the *possibility* of adopting that change at some point in the future, no matter how nebulous. Otherwise, why discuss it at all? :rolleyes: Anyway, I'm done with this conversation.
 
Last edited:

Internet sampling...

Fact is, I think the hardcore rpg gamers that you will find on these message boards are far more likley to want to purchase something like GF and the fact that there is such a resounding refusal to pay the $20 for a random sampling of game material is bad news.

I just want to say that I completely agree with the guy who said "Happy thoughts dont pay the bills" and I hope your next venture is better planned.

To those who say "Im glad they are trying something new and brave" - Have you no concept of the way the real world works?

I know virtually NO ONE who actually wants to read about 10 different d20 systems at once. Most people prefer a few different gaming systems at best. The magazine meets the needs of no one that I can think of unless they want to spend 20 bucks (17.95 + 8.25% sales tax here in Houston,Texas) for a "prestiege class" or a couple of monsters - at best a short module?

I flipped through the magazine and thought that i could definately use a few of the pieces, but not even close to $20 dollars worth. The rest of the magazine could have been toilet paper for whats its worth to me. I imagine this is how it is for alot of the nay-sayers on this board.

Anywayz, i know this isnt the most positive post - but sometimes you do need a healthy dose of reality before you morgage off the house in order to publish issue #3.

-Kristov
 

Re: Internet sampling...

kristov said:
I just want to say that I completely agree with the guy who said "Happy thoughts dont pay the bills" and I hope your next venture is better planned.

-Kristov

That poster was me, LOL, and your post has prompted my return to this topic. ;) I agree that GF has maybe one or two useful bits per issue---but nowhere near enough to justify the approximately $20 price tag (after sales tax).

The people shouting out encouragement to GF are the same people who SAY they will buy it and then NEVER do. The few that DO end up buying it won't amount to any significant percentage. The direction and pricing strategy behind GF is seriously misguided, to put it gently. Anyone with any business sense in the industry (or outside the industry, for that matter) knows it will flop, and probably soon, barring a major miracle or endless bankroll.

Again, I'm not saying this to be cruel, but merely to point out that the only people who seem to think GF can last as it is are the GF publisher and a string of anonymous online posters with their "wishful thinking/happy thoughts" (which are actually DETRIMENTAL to the success of a business plan as it puts rose-colored glasses on the businessmen and raises false hopes and expectations). The vast majority of d20 gamers simply don't need GF. They *might* need something like Campaign magazine (which is OGL/d20 adventures from my understanding) to supplement those found in Dungeon/Polyhedron.
 


Remove ads

Top