Gaming w/Jemal 4E: Past Tense

Walking Dad

First Post
Ripper quickly steps into flanking position and continues to attack the enemy with his large daggers.

[sblock=ooc]

I hope my above move into a flanking position is possible. If not, ignore CA bonus to attack and sneak damage, please.


Riposte Strike
http://invisiblecastle.com/roller/view/1661861/Dagger (att, damage, sneak) (1d20+15=23, 1d6+6=7, 2d6+4=10)

Attack +15 (4 Dex + 3 prof + 1 Rogue talent + 1 enhancement +3 level +1 Nimble Blade + 2 Combat Advantage)
Damage (1d6+4 +1 enhancement +1 twf / 2d6+4 sneak)

[sblock=stats]
HP 50
AC 22
Fort 19
Ref 22
Will 17
[/sblock][/sblock]
 

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Jemal

Adventurer
[sblock=initiative]
Ash
Ripper
Ruthear
Verity
Keira
Illian
Creatures(DM Update)
[/sblock]

Ash steps to the side, stabbing her spear into the serpentine beast in a gush of blood.

Also moving into more advantageous positions, Ripper strikes home with his Dagger while Ruthear jostles about but doesn't manage to connect.

Verity quickly removes himself from harms way, simultaneously entrapping two of the creatures within his maze.

Keira continues her assault, but her blade scrapes a harmless glancing blow against the things scales, while Illian blasts at one of the beasts trapped in Verity's maze.

The two north-most beasts stand dazed, but those to the south continue their viscious assault on Keira, ripping savagely but futiley at the knight's armour.


[sblock=ooc]
Please don't include "shifts one square left" in the IC description of what your character does, that's a game term that I prefer be left in OOC. your character does not view the world as a board filled with squares where he/she is a chess-piece, so they would "Step to the side" or "shift away", not "move 1 square diagonally north-east".

Zweis - Ruth can't get into flanking position, the only square that would allow him to do so is occupied by Verity (And that would require a move 2 squares to the Left, not 1 to the Right.)

Graf - How's the maze of mirros work? Is it save ends the immobilize, or it just lasts one round and save ends the -5 to hit, or is it 1 round immobilze no save for -5 hit? *is starting to regret allowing illusion spells he doesn't have access to*

#3&4 vs Keira's AC (1d20+12=16, 1d20+10=11, 1d8+4=11, 1d8+4=12) AC 16 and 11 both miss. lucky Keira.

Creature Saves (#1, #2, #2) (1d20=1, 1d20=12, 1d20=8) #2 shakes off the first immobilization effect (Ash's Dizzying Blow) but both are still under the spell of the mirrors.


ROUND INFO:
Total Creature Damage: C1=57(Bloodied, Cursed, -5 atk, immobilized); C2=50(Bloodied, Marked:Ash, -5 attack, Immobilized); C3=38(Bloodied, Marked: Keira); C4=42(Cursed, Bloodied)


*ALSO, remember to include combat stats next round (Including the Inspiring word +4 hp healed for Keira from Ash this round*

Code:
..x....x......
...X....XX....
........XX...x
..Xx......V...
...........X..
.....X........
.....xx.....x.
...X...x......
.....1..r.....
.x..xxx2.3...
....xXx.KA..x.
....xxx..4....
.xx......R..XX
..I..x......XX
#'s=Creatures X=Tree .=empty space x=bush(light concealment, hampered terrain)
K=Keira I=Illian A=Ash V=Verity R=Ripper r=Ruthear[/sblock]
 

Graf

Explorer
[sblock=OOC:Maze]Maze is an interesting power, it's "pure" control; the only wizard spell that doesn't do any damage.

You hit and they take -5 and are immobilized until the end of next turn. Fantastic control for an encounter power.

All of the illusion powers are in the build reference SBlock of my character sheet, along with a link to the wizards original.
[/sblock]
 


Zweischneid

First Post
Sizing on the momentum from Ash's reaping strike, Ruthear assaults the same beast with a trick strike, forcing the snake-like creature to give ground, before letting the flow of battle take himself behind the battred Lady-Knight and away from immediate threats.

"Those snakes have taken quite a bite out of your armour Lady Keira. Does not look like much of a wound though!"
the tiefling whispers reassuringly as he takes up a covering position behind her.

[sblock=OOC]
(standard action)
Use 'Leaf in the wind' against #2. Ruthear and #2 switch places.
Leaf in the Wind against #2 (+1 to hit because of the Bloodhunt racial ability) (1d20+13=32, 1d10+7=8)

(move action)
shift 1 sq. down (behind Keira).

(minor action)
Inspiring word for Lady Keira, who gets to use a surge for free, healing an additional healing bonus (1d6=2)
[/sblock][sblock=shortstat Ruthear]
Code:
Hit points : [COLOR="Yellow"]51[/COLOR] of 60; Bloodied at 30; Surges used: 0
  
[U]Defenses:[/U]
AC   :   [B]22[/B]
Fort :   [B]19[/B] 
Ref  :   [B]18[/B] 
Will :   [B]17[/B]
Resistance (Fire)     :  [B]8[/B]
Resistance (Necrotic) :  [B]5[/B]
Resistance (Poison)   :  [B]5[/B]

[U]Powers & Effects[/U]
+2 Initiative; self and ally (Combat Leader)
+2 to attack rolls for using action points; ally (Tactical presence)
[s][COLOR="Yellow"]Deathcut Hide, Leaf in the Wind, Inspiring Word 1 of 2[/COLOR][/s]
[/sblock]
 

Walking Dad

First Post
Ripper takes a step to the right, flanking the creature with Keira (before she can get away ;)) and slashing it with his oversized daggers.
[sblock=ooc]
Move: 5 ft stepp
Standard: Riposte Strike
Dagger (att, damage, sneak) (1d20+15=30, 1d6+6=10, 2d6+4=11)

Attack +15 (4 Dex + 3 prof + 1 Rogue talent + 1 enhancement +3 level +1 Nimble Blade + 2 Combat Advantage)
Damage (1d6+4 +1 enhancement +1 twf / 2d6+4 sneak)

[sblock=stats]
HP 50
AC 22
Fort 19
Ref 22
Will 17
[/sblock][/sblock]
 

Graf

Explorer
From his vantage point Verty focuses, calling forth more spectral ambushers to bedevil the third creature.

Then he slips away into the trees. Best to avoid a physical confrontation, or at least lead on of them on a bit of a chase. I can circle back around this copse of trees in a minute to continue to lend aid.

[ooc: Spectral Ambush 17 vs will, 12 psychic damage and creature #1 is -2 to attack until Verity's next turn].
[sblock=Graf map]
big V is new position.

..x....x.V....
...X....XX....
........XX...x
..Xx......v...
...........X..
.....X........
.....xx.....x.
...X...x......
.....1..r.....
.x..xxx2.3...
....xXx.KA..x.
....xxx..4....
.xx......R..XX
..I..x......XX[/sblock]

[sblock=Verity short Block]
Defenses 19or21/17/21/22 +2 to saves (if bloodied)
Hit points 35/43 B: 21 --- surge 10hp (7/day)
AP 1

Initiative +3 Passive Perception 22 ✦ Passive Insight 22

Dailies
:area:Phantom Chasm(standard)✦ Arcane, Illusion, Implement
:ranged:Phantasmal Assailant (standard) ✦ Arcane, Illusion, Implement
Expeditious Retreat (move) ✦ Arcane
Invisibility (standard) ✦ Arcane, Illusion
Healing Word (minor) ✦ Divine, Healing
Cloak of Resistance (minor) ✦ Item
Spider Climb(move) ✦ Item

Potion of Healing (move ; daily) ✦ Consumable, Healing, Item x 3


Encounters
Orb of Imposition (free!) ✦ Arcane, Implement
:area:Maze of Mirrors (standard) ✦ Arcane, Illusion, Implement
:close: Divine Glow (standard) ✦ Divine, Implement (HS), Radiant

[/sblock]
 


Bialaska

First Post
The Holy Knight positions herself better, before she yells her challenge to one of the creatures and then leaps forward, attempting to stab it with her blade.

[SBLOCK=Combat stats]
Armor Class 24, Fortitude Defense 21, Reflex Defense 18, Will Defense 21
Initiative +4, Speed 6
HP 36/59

Shift into position so #2 is flanked by r and I
Divine Challenge on #2, it is marked
vs. Reflex - Piercing Smite on #2 (1d20 14=31, 2d10 6=18)
[/SBLOCK]
 

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