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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)

Voidrazor said:
I had been hoping to use my character special to lessen the effect of 'no time to think', but a fanatic that disapproves of book learning and diplomatic niceties might be a fun change of pace. The build I'm planning on at this point is a Sainted (+2 LA) Half-Ogre (+1 LA?) Were-Cachalot (12 monstrous HD +2 LA) Anthropomorphic Baleen Whale (3 monstrous HD) Paladin 3 / Fighter 2 / Monk or Exotic Weapon Master 2 / War Hulk 15. He's more of a protector of the oceans than saint of freaks at this point. Being huge, I had this mental picture of him wielding a chain with an anchor on either end.

I like the build, but I have to ask: your character is the product of an Ogre-Baleen Whale coupling?
 

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ethandrew said:
I like the build, but I have to ask: your character is the product of an Ogre-Baleen Whale coupling?

Heh. This is starting to look like that crosslinked OOTS forum thread about anthropomorphic animals :p

It's cool, though. Voidrazor's crazy style just happens to involve template amalgamation. He's not bad at RP once the campaign starts rolling. :D
 

moritheil said:
Heh. This is starting to look like that crosslinked OOTS forum thread about anthropomorphic animals :p

It's cool, though. Voidrazor's crazy style just happens to involve template amalgamation. He's not bad at RP once the campaign starts rolling. :D

Oh I know, I've read some of the games he's been in, very good. And my comment wasn't a dig at the least. I just chuckled thinking of that lonely Ogre, walking along the ocean, out for a good time...
 

Thanks and LOL. He thinks he's the progeny of an ogre and a whale, but I may have him actually be the result of magical experimentation. And yeah, he's got an awful lot of templates. Originally, I wasn't planning on the half-ogre part, but its necessary for an anthropomorphic animal, whose type is monstrous humanoid, to take lycanthropy, which is only available to humanoids and giants. This is gonna be a fun character to build :D
 

Not to give anybody the impression I'm indecisive or anything I hope, but some thought about how I can best take in the flab from my planned build has convinced me that I should go with the Paragon template after all. ;)

I'm thinking of Fighter 4/Monk 16/Shadowdancer 5. Should get time to get down to serious number crunching sometime tomorrow.
 


I'm pulling out. Right now my life take presidence and I do not have the time for an undertaking of this magnitude.

Have fun, Autumn. I'll see you in chat. For sparta!!!

Good luck everyone. Remember to enjoy yourself between all those bouts of number-crunching.
 

OK, don't have much time but wanted to catch up here so you guys can continue. I should be back on for good by sunday.

Tric - That's too bad, maybe next time.

Autumn - Cool, can't wait to see it. Are you still using that Enlightened template then, or switching to Paragon?

Voidrazor - the char Sounds like fun.... Weird, Anime style fun, but that's how I like my Epic games. ;)
As for your questions:
No I don't allow Clothing to be enchanted as Armour (nor do I allow bracers to have armour enhancements beyond the straight AC bonus). There has to be SOME downside for those classes that don't wear armour. Sizing armour sounds good @ +2, though

No Flaws.
Use the +1 Savage Species Half-Ogre.

Brother-Allard : I'll figure out the Bear damage later, just leave it for now.
I can't seem to access that link from this comp, I'll check it later, but go ahead for now, I'm pretty sure I've seen that variant before, it sounds familiar.

Avalon - Yes, I was thinking of the Strongarm's. Relentless Might does not NORMALLY let you wield larger weapons, is says it just gives the size bonus as 2 larger for grapple/etc.
As for Epic Dervish, It's pretty easy. Keep progressing the speed bonus, AC bonus, and Dervishes/day. Also, your Slashing weapon bonus while in a dervish remains 2/3 lvls, and the bonus Epic feat progression is 1/4. That's just off the top of my head, but I think I got everything.

Everyone who's playing Outsiders : I've been thinking about all those SLA's that the outsiders seem to get, and I've decided I'm not happy with letting a lot of that in the campaign. If you REALLY want to play one of those races (Tulani, Avoral, etc), post a complete list of SLA's they get, and I'll be snipping it. If you don't like the snips, then we'll talk about it, but As I've said before, This is a tournament for Warriors. Some magic is cool, and the occasional lightning bolt/invisibility spices things up, but...
 

Jemal said:
Brother-Allard : I'll figure out the Bear damage later, just leave it for now.
I can't seem to access that link from this comp, I'll check it later, but go ahead for now, I'm pretty sure I've seen that variant before, it sounds familiar.
SRD said:
A barbarian dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.

* A 1st-level bear-totem barbarian gains Toughness as a bonus feat.
* At 2nd level, a bear-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
* A 3rd-level bear-totem barbarian gains Great Fortitude as a bonus feat.
* Beginning at 5th level, a bear-totem barbarian gains a +4 bonus on grapple checks when raging.
I'm also considering a few magical items from sources others than those you listed. I'd like to run them by you:

* Soulfire armor ability (BoED 112) - immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).
* Blindsighted weapon ability (Und 68) - blindsight to a range of 30 feet.
* Necklace of natural weapons (SS 58) - the enhancement bonuses and weapon qualities on this necklace are applied to attack and damage rolls involving one or more of the wearer's natural weapons. (in this case, claws only)
* Ring of adamantine touch (BoED 115) - allows the wearer to make melee weapon attacks and natural attacks as though wielding an adamantine weapon.
* Ring of growth (SS 54) - This ring allows the wearer to speak a command word and instantly grow in size, doubling its height and multiplying its weight by 8. The usual effects apply. 1/day for 9 minutes.
* Ring of 9 lives (MoF 146) - If the wearer ever drops to 0 hit points or below, the ring expends one of its [9] charges to cast a heal spell upon her. The wearer can also expend a charge if she fails a saving throw, allowing her to treat the saving throw as a success.
* Antimagic torc (Und 73) - 1/day antimagic field, as the spell, centered on wielder. This build is pretty grapple heavy - this item is here to defeat freedom of movement, if necessary.
 

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