Here's what I have so far, sheetwise. Suggestions, corrections, questions, etc all welcome.
[sblock=Tinkermage]Name:
Race: Human
Class/Level: Artificer 5 / Effigy Master 5
Gender: Female
Exp: 50000 -660
Desc
Strength (STR) 10
Dexterity (DEX) 16
Constitution (CON) 14
Intelligence (INT) 18
Wisdom (WIS) 10
Charisma (CHA) 14
Alignment: Neutral Good
AC: 13
Hit Points: 5d6+5d4
Movement: 30'
Init: +3
Base Attack Bonus: +5
Melee Attack: +5
Ranged Attack: +8
Fort: +4
Reflex: +5
Will: +8
Race Abilities
Bonus feat
Bonus skills
Class Abilities:
Artificer Knowledge (Detect Magic on DC15 Int+Art lvl check)
Artisan bonus (+2 UMD checks if you have the creation feat)
Bonus Feats
Craft Reserve 20/40/60/80/100
Disable traps (as Trapfinding)
Item Creation
- Scribe Scroll
- Brew Potion
- Craft Wondrous Item
- Craft Homonculus
- Craft Magic Arms/Armor
Retain Essence
Craft Effigy
Improve Effigy (100gpxHD, 1 day to add +2 saves, attacks, damage to effigy)
Effigy Link (Sense status of effigy and Scry on effigy, gain +1 saves/CL checks when effigy is within
5', takes 1 hour)
Skills: 97
Concentration +6 (4 ranks + 2 Con)
Craft: Metalwork +15 (10 ranks +5 Int)
Craft: Woodwork +15 (10 ranks +5 Int)
Craft: Alchemy +15 (10 ranks +5 Int)
Disable Device +18 (13 ranks +5 Int)
Knowledge: Arcana +10 (5 ranks +5 Int)
Knowledge: Engineering +10 (5 ranks +5 Int)
Open Lock +13 (11 ranks +2 Dex)
Search +16 (11 ranks +5 Int)
Spellcraft +10 (5 ranks + 5 Int)
Use Magic Device +15 (13 ranks +2 Cha)
Feats
1 - Point Blank Shot
1 - Precise Shot
3 - Craft Construct
4 - Bonus feat: Ext Artisan: Craft Construct - reduces gp cost 25%
6 - Attune Magic Weapon
9 - Legendary Artisan: Craft Construct - reduces exp cost 25%
Languages - Common, Gnome, Dwarf, Giant
Infusions: (Artificer CL 9, Base DC 14)
1 - 5/5, 2 - 4/4, 3 - 4/4, 4 - 3/3
Infusion List
1 - Ablative Armor, Armor Enhancement Lesser (10gp), Energy Alteration (1rnd, 50gp), Enhancement Alteration (1rnd), Identify, Indisputable Possession, Inflict Light Damage (1std), Light, Magic Stone, Magic Vestment, Magic Weapon, Metamagic Scroll, Pending Potion, Repair Light Damage (1std), Resistance Item (1rnd, +3), Shield of Faith, Skill Enhancement, Spell Storing Item, Weapon Augmentation Personal
2 - Align Weapon, Armor Enhancement (50gp), Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Eagle's Splendor, Elemental Prod, Fox's Cunning, Heat Metal, Inflict Moderate Damage (1std), Lucky Blade, Owl's Wisdom, Reinforce Construct (1std), Repair Moderate Damage, Suppress Dragonmark, Toughen Construct (1std), Weapon Augmentation Lesser (20gp)
3 - Adamantine Weapon, Armor Enhancement Greater (100gp), Blast Rod, Construct Energy Ward (1 rnd), Inflict Serious Damage (1std), Lucky Cape, Magic Weapon Greater, Metamagic Item (1rnd), Power Surge (1std, 5xspl lvl xp), Repair Serious Damage, Spell Snare, Stone Construct, Suppress Requirement
4 - Censure Elemental, Concurrent Infusion, Construct Energy Ward Greater (1rnd), Globe of Invulnerability lesser, Inflict Critical Damage, Item Alteration (1rnd), Iron Construct (1rnd), Minor Creation, Repair Critical Damage, Rusting Grasp, Shield of Faith legions, Weapon Augmentation (100gp)
Money - 21k
Weapons - Mecha Crossbow (maybe kind of like a repeating crossbow, only has the stats of a Light crossbow...steampowered

)
Armour - Techmagic bracer that can form into shields, or block attacks perhaps...
Gear -
Magic -
Background:
None
Effigies/Homunculi:
BILLY
Effigy GRAY RENDER
Large Construct
Hit Dice: 10d10+30 (85 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 20 (–1 size, -1 Dex, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple: +7/+19
Attack: Bite +16 melee (2d6+10)
Full Attack: Bite +16 melee (2d6+10); 2 claws +11 melee (1d6+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rend 2d6+14
Special Qualities: Darkvision 60 ft., low-light vision, DR 5/adamantine, construct traits
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 27, Dex 8, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Cost: 13,500 + 600exp
EYESPY
Effigy BAT
Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1
Speed: 5 ft (1 square), fly 40 ft. (good)
Armor Class: 15 (+2 size, +1 Dex +2 natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/–11
Attack: Slam +1 (1d2)
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct Traits, Darkvision 60', low-light vision, DR 1/adamantine, Effigy Link
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 5, Dex 13, Con -, Int -, Wis 11, Cha 1
Skills: Hide +8,
Feats: -
Cost: 1225 + 60[/sblock]