Gaming W/Jemal - FinalFantasy D&D (Going Again!)

Jemal said:
All others:
as far as I can tell, the rest of you still need to pick a type of offensive and defensive item. Also, I need to know if you'd like your item themes to focus more on offense, defense, a balance, or something else? (Healing, buffing, special abilities/magic?)
For defense I'm eyeing a magical suit of dragonhide plate.

As far as a weapon I'm looking at the monkeygrip feat with a large greatsword.

Edit: I've chosen my racial/class path. Tiefling Fighter 4/Martial Rogue 5
 
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Force field seems a little overtly magicky for the theme...though it'd work in a pinch, I spose.

See...it's hard, because the 'techie' defense would be armor, but I can't wear anything heavier than light armor, and my concept doesn't want anything heavier than that anyway... And I like the idea of some kind of neat steampunky defense, but I'm having trouble envisioning what it would be. :)

Mecha-Crossbow I have a much clearer image for. I remember suggesting a gun too, way back when, but you nixed it as being forbidden "Magi-Tek." So it's all good.
 

Shayuri: Maybe a steam-pack that gives you a second or two of concealment or total concealment when activated (maybe a swift action to activate? or a free action once per round?), buying you a second to step aside so an incoming attack is more likely to miss.

Or a gadget-arm-shield-module thingamabob, that springs into this big, complicated, shield-like thing when activated, then compacts back into a smaller bundle when deactivated.

Or a sort of light exoskeleton armor-thing, that only provides partial protection (like leather armor instead of plate armor) but helps you move faster and stronger, for better speed, jumping, and melee attacks perhaps.

Or reactive studded leather armor; it works like studded leather, but the studs are replaced with strategically-placed small plates. If any of those plates is stricken, a steam-pack attached to the armor activates a wierd pneumatic device under the plate, springing it outward a few inches with a small burst of released steam, before retracting. The reactive property helps to try and repel the attack before the rest of the blade/striking end/whatever hits flesh. Probably clunkier than normal studded leather, but more effective sometimes. Probably mithral plates, to keep the weight down and only slightly heavier than normal studded leather.


Some idea for a mage: A wierd, supernatural, oversized beetle. It clings to you most of the time like some kind of creepy, dead accessory, but is in fact a living magivore/magiphage that thrives on the excess energy released by the spells you cast. So remains quiet and motionless most of the time, waiting for you to cast spells for it to leech a bit of excess energy off of (not enough to weaken the spell). And when you're attacked, it reacts with preternatural speed to scurry into place and try deflecting the attack with its superhard carapace, protecting its food source.

Better yet, it leeches a bit of energy off of offensive spells used against you (maybe just from area-effect spells, though), more actively than it does from your own spells, slightly weakening their negative effects upon you. Like, +2 to your saves against magic, or reducing the damage to you from magical attacks by 5 points or suchlike. Just an idea.


Mages often have a pointy hat, a cowl, a mantle, or a cloak. It could be their defensive item, protecting them from some forms of attack. A Pointy Hat of Mind Shielding and Critical Hit Aversion. A Mantle of Protection from Projectiles. A Cloak of Occasional Disappearance. A Cowl of Hypnotism. A Mask of Menacing.

Maybe a set of magic orbs, disks, or runestones, that fly about you when you're attacked, to try deflecting attacks or absorbing some spell energy.
 

Hmm, been working on a few different themes for the charachter. Best one I like, most Final Fantasy-ish, is a Crystal walking staff that breaks into little floating shards when she fights (Little crystals float around her, ioun stone sorta vibe) Say a ranged attack dealing like, 1d4 or 1d6 at the most... used as a focus for her healing?

For armor, probably braclets or her white mage robe?

And any word on the 'specials' I suggested above?
 

So, question is, what types of items, magical, could be allowed for this creature, a Pseudodragon, to wear? That would enable me to choose some types. I don't see him as a front rank fighter, more of a sly sneaky guy. I didn't take Rogue because he doesn't have a ranged attack. Melee attack at Tiny size would incur an AoO to enter foes sqaure, so he's sticking to anything that would not kill him outright.

So, any suggestions? I can have the character sheet pretty much done today as well.
 

Actually, pseudodragons have 5' reach with their tails...which for a Tiny creature just means they can make a tail attack without entering a target's square. Handy, that. :)

As for magic items, you probably don't want a tail cap, since it'd cover your stinger. I could definitely see a sort of 'vest' which would be very cute and fit the mascot theme. :) A collar would also be appropos. Perhaps even a little hat!

...

Lets dress up the mascot everyone!

:D
 

I do have a question about the levels I can take. Is this guy able to take 7 levels of Dragon Shaman? I don't know how the ECL is being done on this game, so a little clarification would help. Base Pseudodragon starts with 2 racial HD. Level Adjustment of+3, bringing him to 5? That leaves 5 more levels to take with Dragon Shaman, to get this guy up to level 10, which is our starting level, correct?

Yeah, a small vest would work. Rings and amulets as well. Those are the things I can think of that he would utilize. A collar, I will have to check out the options on that.
 




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