Gaming W/Jemal - FinalFantasy D&D (Going Again!)


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Reveille - I'm just not too comfortable with it.. I don't think 1d6 sneak atack per odd level is worth all the extra feats. flexibility(more feats) = power. I'd be willing to give it to you, but not at the same feat progression as fighter.. say 1 @ 1, and then every 3? (3, 6, 9?)

Fangor - Cool

Shayuri - sry bout the gender mixup, and having your Effigies looking clockwork is fine with me.
As for the Trust game, I figured I'd ticked them off with my slow posting and then dissapearance, so wasn't even gonna ask, but if they're williing, I'd love to go back. :)

Serow - I was just wondering, as a dragoon why did you choose to wield a scythe instead of the classic spear or lance? If you wanna go for the more dragoon approach, i'd let you wield the lance as though you were mounted when jumping as part of your special..

BTW...
Original IC thread in case anybody was wondering.
 

Jemal said:
Serow - I was just wondering, as a dragoon why did you choose to wield a scythe instead of the classic spear or lance? If you wanna go for the more dragoon approach, i'd let you wield the lance as though you were mounted when jumping as part of your special..
???
I thought I've been emphasising it for a few times now? I'm a Dark Knight, not a Dragoon.

http://www.enworld.org/showpost.php?p=4173060&postcount=275
http://www.enworld.org/showpost.php?p=4175045&postcount=288
http://www.enworld.org/showpost.php?p=4178628&postcount=316
 

Sry, Never played that one, it didn't look any good to me and none of my friends suggested it. Got confused about the dragoon/dark knight thing, thought they were the same thing.

Also, condescendingly pointing out every single time you've used the word 'dark knight' doesn't win you any cool points.
 

Sly - Pseudodragon / Dragon Shaman 7
Mascot

Strength: 10
Dexterity: 19 (Prime, +1 Stat Increase)
Constitution: 16 (Starting +6)
Intelligence: 12 (Starting +2)
Wisdom: 10
Charisma: 16 (Starting +6)

Size/Type: Tiny Dragon
Hit Dice: 7d10+21 (?? hp)
Initiative: +4
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 21 (+2 size, +4 Dex, +5 natural), touch 16, flat-footed 17
Base Attack/Grapple: +5/-5
Attack: Sting +11 melee (1d3 plus poison)
Full Attack: Sting +11 melee (1d3 plus poison) and bite +6 melee (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)

Special Attacks:
Poison - Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Special Qualities:
Blindsense 60 ft
Darkvision 60 ft
Immunity to sleep and paralysis
Low-light vision
Spell resistance 19
Telepathy 60 ft

Class Abilities:
Draconic Aura +2 (6 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Toughness DR2/Magic, Vigor Fast Healing 2)
Totem Dragon – Black Dragon
Skill Focus – Swim
Draconic Adaptation – Water Breathing
Breath Weapon – Line of Acid (30’ line, 3d6dmg, 1d4 rounds, DC16: 10+1/2DrSh level+Con Mod)
Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons
Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day)
Natural Armor Increase +1

Saves:
Fort +8 (5 base, 3 ability)
Ref +6 (2 base, 4 ability)
Will +5 (5 base, 0 ability)

Skills: 12 +18 - Max10/5*
Climb 0
Craft 1
Hide 26/30 (10 Ranks, +4 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size)
Intimidate 3 (+3 Ability)
Knowledge 1 (+1 Ability)
Move Silently 14 (10 Ranks, +4 Ability)
Search 1 (+1 Ability)
Swim 13 (10 Ranks, +0 Ability, +3 Feat)

Feats:
Weapon Finesse, Flyby Attack, Hover


Ok - Here are my questions:

1 - How are HP being done? Max at first, then roll the rest?
2 - Are the stats right on this guy? Wanted to make sure that they are correct, as you said use same setup as the others did.
3 - 7Levels of Dragon Shaman, so that's +1 Stat Bonus for 4th level. I am one level away from next boost, right?
4 - Skills are simple, sticking with his forte of Move silently, Hide and Swim. Yeah, SWIM! He's a prankster, as you will see...
5 - Feats, took three. First level, 3rd and 6th. Weapon Finesses for those poison attacks, then hover and flyby attack for utilizing his small size and speed in the air. Are those feats ok?
6 - Personal special is still somewhat new to me, but I was thinking something to do with luck. He's quick, small and fragile, but not too scared about it. Having a little luck on his side might be worthwhile.
7 - For the items that you take care of for each of the characters, would a amulet and vest be acceptable? I am not sure what other options I have.

THANKS!
 

Jemal said:
Also, condescendingly pointing out every single time you've used the word 'dark knight' doesn't win you any cool points.
Sorry bout that, a few other message boards I've been to occasionally have problems showing posts. Just thought I'd point those out, in case there was a similar problem here too.
 

Fangor -
1 - How are HP being done? Max at first, then roll the rest?
2 - Are the stats right on this guy? Wanted to make sure that they are correct, as you said use same setup as the others did.
3 - 7Levels of Dragon Shaman, so that's +1 Stat Bonus for 4th level. I am one level away from next boost, right?
4 - Skills are simple, sticking with his forte of Move silently, Hide and Swim. Yeah, SWIM! He's a prankster, as you will see...
5 - Feats, took three. First level, 3rd and 6th. Weapon Finesses for those poison attacks, then hover and flyby attack for utilizing his small size and speed in the air. Are those feats ok?
6 - Personal special is still somewhat new to me, but I was thinking something to do with luck. He's quick, small and fragile, but not too scared about it. Having a little luck on his side might be worthwhile.
7 - For the items that you take care of for each of the characters, would a amulet and vest be acceptable? I am not sure what other options I have.
1 - Yep, Use invisible castle for the rolls, and link it. Set it to reroll ones using the .minroll(2) function.
2 - stats are mostly right, but don't forget to add your racial mods for being a Pseudodragon (-4 str, +4 dex, +2 con, +2 wis).
3/4/5 - Looks good.
6 - Allright, I'll figure something out for that.
7 - Yeah, they work. I'll add'em in my notes and get the stats with everyone elses. I noted you don't have your 'normal' equipment yet, either.. was that b/c you were waitign on the answer about what slots you could buy for?

Also, your poison DC should be 18: 10 + 1/2 hd(3) + con mod(3) + 2 racial
 



The IC thread has a minor update/bump, to deal with the tense scene we left off on. Everybody in there (Kyo, Mikken, Leita, Marriana) should be good to post now.

As for the rest of you, I'll get your 'storyline' events going soon as we've finished with the characters, so if there's any questions still, ask'em. Otherwise, post them characters. I'll be handing out the special abilities/items after the characters are finished, but I've got most of them figured out.
 

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