Yeah, I reworked the character creation, thought of taking the first level of Pseudodragon anyways, as he's in need of those skills. Spot mainly, so that he can use his flying ability to the max, as a scout of sorts.
I lose one level of Dragon Shaman, but that doesn't affect me much. He's going to be a flying guy mainly, as I removed Hover and took Improved Flight to get him up to perfect flying, which rocks! Also, with the items I took, his flyby attacks should be interesting, as well as any chases that might occur in flight. They will have surprises in store for them! I figure he will use his flying with breath weapons, then use his bag of boulders to pelt the foes from above, while his breath attack replenishes. Then, its attack again. I have a few other options for fighting, but we'll see how that works out.
Updated Character Sheet, still needs a few tweaks [sblock=Sly]
Sly - Pseudodragon 1 / Dragon Shaman 7
Mascot
Strength: 6 (-2) (-4 Racial)
Dexterity: 22 (+6) (Prime, +4 Racial)
Constitution: 18 (+4) (Starting +6, +2 Racial)
Intelligence: 12 (+1) (Starting +2)
Wisdom: 12 (+1) (+2 Racial)
Charisma: 18 (+4) (Starting +6, +2 Stat Increase)
Size/Type: Tiny Dragon
Hit Dice: 1d12+7d10+32 ( hp)
Initiative: +6
Speed: 15 ft. (3 squares), fly 60 ft. (perfect*)
Armor Class: 23 (+2 size, +6 Dex, +5 Racial/Class), touch 18, flat-footed 17
Base Attack/Grapple: +6/-4
Attack: Sting +14/+9 melee (1d3-2 plus poison)
Full Attack: Sting +14/+9 melee (1d3-2 plus poison) and bite +9/+4 melee (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks:
Poison - Injury, Fortitude DC 20, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Special Qualities:
Blindsense 60 ft
Darkvision 60 ft
Immunity to sleep and paralysis
Low-light vision
Spell resistance 19
Telepathy 60 ft
Class Abilities:
Draconic Aura +2 (5 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Vigor Fast Healing 2)
Totem Dragon – Black Dragon
Skill Focus – Swim
Draconic Adaptation – Water Breathing
Breath Weapon – Line of Acid (30’ line, *4d6dmg, 1d4 rounds, DC17: 10+1/2DrSh level+Con Mod)
Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons
Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day)
Natural Armor Increase +1
Saves:
Fort +11 (5 base, 4 ability, +2 Vest)
Ref +10 (2 base, 6 ability, +2 Vest)
Will +8 (5 base, 1 ability, +2 Vest)
Skills: 28* +21` - Max13/6.5
`Climb -2 (-2 Ability)
`Craft +1 (+1 Ability)
`*Hide +24/28 (6 PsRanks, +6 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size)
`Intimidate +3 (+3 Ability)
`Knowledge +1 (+1 Ability)
*Listen +7 (6 PsRanks, +1 Ability)
`Move Silently +19 (13 DrRanks, +6 Ability)
`*Search +7 (6 PsRanks, +1 Ability)
*Sense Motive +1 (+1 Ability)
*Spot +9 (6 PsRanks, +1 Ability, +2 Item)
*Survival +5 (4 PsRanks, +1 Ability)
`Swim +9 (8 DrRanks-2 Ability, +3 Feat)
Feats:
Weapon Finesse
Flyby Attack
Improved Flight
Weight: Carried 11.5 – Light Load
Light Load: Up to 15
Medium Load: Up to 30
Heavy Load: Up to 45
Items:
4300gp left
Magical Slots:
Head – *Scout’s Headband (+2 Spot, 3charges/day vision bonuses) 3400gp
Face – *Third Eye Dampening (Variable numbers of next power/spell to min, 1/day) 2500gp
Neck – *Wyrmfang Amulet (Overcome DR/Magic) 1350gp 1lb
Shoulders – *Vanisher Cloak (3Charges/day, Invisibility) 2500gp 1lb
Torso – *Vest of Resistance +2 (+2 to all saves) 4000gp 1lb
Body –
Wrists/Arms – *Greatreach Bracers (3/day +10’ reach, 1rnd) 2000gp 5lbs
Hands – *Gauntlets of Extended Range (Double Range Increment) 2000gp 1/2lb
Finger –
Finger – *Ring of Forcewall (3charges/day, 10’ wall of force up to 30’ away) 5100gp
Waist – *Dragon Spirit Cincture (Breath weapon increases 1die) 2000gp
Feet – *Anklet of Translocation (2/day Teleport 10’) 1400gp
Misc Items:
*Bag of Flames (3charges/day, various fire effects) 3500gp
*Bag of Boulders (3charges/day, pebbles to throw) 1400gp 1lb
*Everfull Mug 200gp
*Everlasting Rations 350gp 2lbs
[/sblock]
So, as you can see, he's got some flavor for now. I have 4300gp left, thinking of getting +2 to some stat, or more items to use, such as another bag of boulders. I worry about the weight, as those bracers come in at 5lbs, although with DM leniency, perhaps those weights on some items/magical items could be lowered for his tiny size? Your call, but with a weapon and armor, it will be interesting. He can't fly with anything higher than a light load without trouble.
This is the Monster1/Dragon Shaman7 option, to get more Spot ranks and better view from above. I still have the Full Dragon Shaman8 option saved on another sheet, in case Jemal doesn't like this option. Would you like a little more background as well? I have something in mind, but would like to clear these options on the character first.
Thanks!