Gaming W/Jemal - FinalFantasy D&D (Going Again!)


log in or register to remove this ad


renau1g - Yes, we've lost 2 so far :(
Shayuri - yeah, they're acceptable.

Fangor - hmm, you're still not getting it: The weapon and armour I'm giving you take up your "Weapon" slot and your "Armor" slot.

You're restraining yourself too much to following the exact slots of a human and trying to put them onto a non-human. You've still got bracers, amulet, vest, gloves (Maybe fingerless?), cape (Maybe some sort of wing caps?), hat/skullcap/circlet, goggles/glasses..

or you could start adding magic item abilities onto allready existing items, as per the DMG.
Also, what's your character's fighting style going to be like? How do you contribute during combat(Healing, support, attack??), and what general theme do you want your weapon/armour to follow?

Greenstar - What do you need specifically, I thought your character was mostly done, just waiting for the weapon/armour item from me?

Reveille - Any news?
 
Last edited:


Ok so really quick idea I'll throw out there for the White Mage, a cleric/abjurer -> going to Mystic Theurge? He can utilize the healing of a cleric with the party defence spells of the abjuration subschool. Any thoughts? I've never played one before and thought starting at 10th level I'd have 4th level spells of both Wizard & Cleric, plus the robe-wearing would fit better in the FF world than the white mage in plate mail.
 


Jemal said:
Fangor - hmm, you're still not getting it: The weapon and armour I'm giving you take up your "Weapon" slot and your "Armor" slot.

You're restraining yourself too much to following the exact slots of a human and trying to put them onto a non-human. You've still got bracers, amulet, vest, gloves (Maybe fingerless?), cape (Maybe some sort of wing caps?), hat/skullcap/circlet, goggles/glasses..

or you could start adding magic item abilities onto allready existing items, as per the DMG.
Also, what's your character's fighting style going to be like? How do you contribute during combat(Healing, support, attack??), and what general theme do you want your weapon/armour to follow??

Ok, on that note, are you allowing this guy to wield a weapon and armor? I think that was my main worry, as he has natural attacks, and would only probably be able to wield a dagger as a weapon. I'll leave that up to you then, for the weapon and armor, and I will spend the rest of the funds on the amulet, vest, gloves, cape, etc..

That does clear up a lot of my worries. As for the fighting style, I gave him flyby attack, hover, and the ability to fight and fly, which he will try to stick to. Perhaps a lance of sorts, or a longspear for his size would be best used, for use of reach and effective use of his feats. He'll be more of the hide and dart in to attack type, and try to get away before being retaliated on. Hit and fly tactics, use of his aura as needed, and keeping the others warned of all danger around (blindsense, darkvision and telepathy go a long way!).
 

I can't make up my mind!

Rather, My housing problem seems to have been solved much more easily than expected. Parents took me in until the end of the month when I'll.... well, without boring you my internet problem is fixed.

I've posted in the In Charachter thread. If I'm out I can take it down, but in the meantime I'll finalize a propper background and spell list.
 

That's good to hear, Belle.

Fangor: Dragon Shamans are proficient in simple weapons, and IIRC both spears and longspears are simple weapons in 3.5, among other things. I dunno if pseudodragons have humanlike dexterity with their "hands", but who knows? It's possible. It'd be kinda funny if the pseudodragon was a 'dragoon' of sorts, but of the kind that doesn't actually land after jumping, just buzzing around all over. :)
 

Yeah, I reworked the character creation, thought of taking the first level of Pseudodragon anyways, as he's in need of those skills. Spot mainly, so that he can use his flying ability to the max, as a scout of sorts.

I lose one level of Dragon Shaman, but that doesn't affect me much. He's going to be a flying guy mainly, as I removed Hover and took Improved Flight to get him up to perfect flying, which rocks! Also, with the items I took, his flyby attacks should be interesting, as well as any chases that might occur in flight. They will have surprises in store for them! I figure he will use his flying with breath weapons, then use his bag of boulders to pelt the foes from above, while his breath attack replenishes. Then, its attack again. I have a few other options for fighting, but we'll see how that works out.

Updated Character Sheet, still needs a few tweaks [sblock=Sly]

Sly - Pseudodragon 1 / Dragon Shaman 7
Mascot

Strength: 6 (-2) (-4 Racial)
Dexterity: 22 (+6) (Prime, +4 Racial)
Constitution: 18 (+4) (Starting +6, +2 Racial)
Intelligence: 12 (+1) (Starting +2)
Wisdom: 12 (+1) (+2 Racial)
Charisma: 18 (+4) (Starting +6, +2 Stat Increase)

Size/Type: Tiny Dragon
Hit Dice: 1d12+7d10+32 ( hp)
Initiative: +6
Speed: 15 ft. (3 squares), fly 60 ft. (perfect*)
Armor Class: 23 (+2 size, +6 Dex, +5 Racial/Class), touch 18, flat-footed 17
Base Attack/Grapple: +6/-4
Attack: Sting +14/+9 melee (1d3-2 plus poison)
Full Attack: Sting +14/+9 melee (1d3-2 plus poison) and bite +9/+4 melee (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)

Special Attacks:
Poison - Injury, Fortitude DC 20, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Special Qualities:
Blindsense 60 ft
Darkvision 60 ft
Immunity to sleep and paralysis
Low-light vision
Spell resistance 19
Telepathy 60 ft

Class Abilities:
Draconic Aura +2 (5 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Vigor Fast Healing 2)
Totem Dragon – Black Dragon
Skill Focus – Swim
Draconic Adaptation – Water Breathing
Breath Weapon – Line of Acid (30’ line, *4d6dmg, 1d4 rounds, DC17: 10+1/2DrSh level+Con Mod)
Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons
Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day)
Natural Armor Increase +1

Saves:
Fort +11 (5 base, 4 ability, +2 Vest)
Ref +10 (2 base, 6 ability, +2 Vest)
Will +8 (5 base, 1 ability, +2 Vest)

Skills: 28* +21` - Max13/6.5
`Climb -2 (-2 Ability)
`Craft +1 (+1 Ability)
`*Hide +24/28 (6 PsRanks, +6 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size)
`Intimidate +3 (+3 Ability)
`Knowledge +1 (+1 Ability)
*Listen +7 (6 PsRanks, +1 Ability)
`Move Silently +19 (13 DrRanks, +6 Ability)
`*Search +7 (6 PsRanks, +1 Ability)
*Sense Motive +1 (+1 Ability)
*Spot +9 (6 PsRanks, +1 Ability, +2 Item)
*Survival +5 (4 PsRanks, +1 Ability)
`Swim +9 (8 DrRanks-2 Ability, +3 Feat)

Feats:
Weapon Finesse
Flyby Attack
Improved Flight

Weight: Carried 11.5 – Light Load
Light Load: Up to 15
Medium Load: Up to 30
Heavy Load: Up to 45

Items:
4300gp left

Magical Slots:
Head – *Scout’s Headband (+2 Spot, 3charges/day vision bonuses) 3400gp
Face – *Third Eye Dampening (Variable numbers of next power/spell to min, 1/day) 2500gp
Neck – *Wyrmfang Amulet (Overcome DR/Magic) 1350gp 1lb
Shoulders – *Vanisher Cloak (3Charges/day, Invisibility) 2500gp 1lb
Torso – *Vest of Resistance +2 (+2 to all saves) 4000gp 1lb
Body –
Wrists/Arms – *Greatreach Bracers (3/day +10’ reach, 1rnd) 2000gp 5lbs
Hands – *Gauntlets of Extended Range (Double Range Increment) 2000gp 1/2lb
Finger –
Finger – *Ring of Forcewall (3charges/day, 10’ wall of force up to 30’ away) 5100gp
Waist – *Dragon Spirit Cincture (Breath weapon increases 1die) 2000gp
Feet – *Anklet of Translocation (2/day Teleport 10’) 1400gp

Misc Items:

*Bag of Flames (3charges/day, various fire effects) 3500gp
*Bag of Boulders (3charges/day, pebbles to throw) 1400gp 1lb
*Everfull Mug 200gp
*Everlasting Rations 350gp 2lbs

[/sblock]

So, as you can see, he's got some flavor for now. I have 4300gp left, thinking of getting +2 to some stat, or more items to use, such as another bag of boulders. I worry about the weight, as those bracers come in at 5lbs, although with DM leniency, perhaps those weights on some items/magical items could be lowered for his tiny size? Your call, but with a weapon and armor, it will be interesting. He can't fly with anything higher than a light load without trouble.

This is the Monster1/Dragon Shaman7 option, to get more Spot ranks and better view from above. I still have the Full Dragon Shaman8 option saved on another sheet, in case Jemal doesn't like this option. Would you like a little more background as well? I have something in mind, but would like to clear these options on the character first.

Thanks!
 

Remove ads

Top