Gaming W/Jemal - FinalFantasy D&D (Going Again!)


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Mew...finally finished inventory...got a few more items from the Magic Item Compendium I seek approval on. :)

Survival Pouch, 5lbs, 3300
Wyrmfang Amulet, 1350 (for Billy)
Rod of Frost, 1lb, 1400
 

Renau1g - Yep. lvl 10.

Shayuri - Hmm, no to the survival pouch, for the same reason I've been telling people not to buy mundane items, and that I've told people not to take rings of sustenance. You 'll be supplied by whatever group you're with/fortress you're in/whatever. If I want food to become an issue, it'll be for story purposes and not negated by an item or spell.
BASICALLY, If I want you guys to have access to a non-magical item, or think it would be appropriate/make sense, then you have it.
The other two're ok.

Fangor - OK, I've looked over your character, and I don't recall you asking for any of the following items:

Crown of Flames, +2Cha, 1/day, red flaming Fire Shield, 5rnds, Im/Men, 8500gp
Third Eye Dampening (Next power/spell to min die rolls, 1/day) Im/Men 2500gp
Vanisher Cloak (3Charges/day, Invisibility) St/Men 2500gp 1lb
Wrists/Arms: Caduceus Bracers, Healing Points exchanged for Ability Points, 5for1, 2000gp 1lb
Gloves of Fortune Striking, Reroll 1 attack/day, Imm/Men, 2000gp
Stormfire Ring, Faerie Fire, 5rnds, 1d6 elec dmg, 5/day, St/Men, 4000gp

What books are they from, and which pages so I can look them up? (Also, what does Im/Men and St/Men stand for?)
 

They're abbreviations for actions, I think.

Im/mediate determines when it can be done. Immediate actions can "interrupt" enemy actions, for example. The other means St/andard.

No Survival Pouch, eh? Okay...lemme see...

How about a Rod of Viscid Globs and a Tome of Worldly Memory?

Both from MIC. :)
 

Two feat requests:
1. Shielded Casting
Type: General
Source: Races of Stone

You are skilled at covering yourself with your shield when casting spells in combat.

Prerequisite: Concentration 5 ranks, Combat Casting, Shield Proficiency.
Benefit: As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat.

Fits in the Red Mage theme of being able to fight well

2.Extra Domain Spell
Type: General
Source: Miniatures Handbook

You have chosen to be more specialized in a particular domain.

Prerequisite: Wis 15, access to one domain spell.
Benefit: Choose one domain spell that you can cast. You may cast this spell one extra time each day Once this spell is chosen, it may not be changed.
Special: You may take this feat multiple times. Each time you choose this feat, you select a different domain spell to which it applies.

Let me know your thoughts Jemal
 

Jemal said:
Fangor - OK, I've looked over your character, and I don't recall you asking for any of the following items:

Crown of Flames, +2Cha, 1/day, red flaming Fire Shield, 5rnds, Im/Men, 8500gp
Third Eye Dampening (Next power/spell to min die rolls, 1/day) Im/Men 2500gp
Vanisher Cloak (3Charges/day, Invisibility) St/Men 2500gp 1lb
Wrists/Arms: Caduceus Bracers, Healing Points exchanged for Ability Points, 5for1, 2000gp 1lb
Gloves of Fortune Striking, Reroll 1 attack/day, Imm/Men, 2000gp
Stormfire Ring, Faerie Fire, 5rnds, 1d6 elec dmg, 5/day, St/Men, 4000gp

What books are they from, and which pages so I can look them up? (Also, what does Im/Men and St/Men stand for?)

Oh, sorry man, I thought I was able to purchase items with that 36000gp as is. Didn't mean to blindside you there.

Also, those were the items from the Magic Item Compendium, and those were all chosen with the thought/understanding that I was not able to speak, hence I had to peruse all entries for all available slots to find those that were not requiring a Command, as he would not have been able to do so.

Yet, now with him speaking, I might have to redo all items to reflect that he can use those that can have a Command as it's required action. As stated, IM is Immediate Action. ST is Standard, Men is Mental action. All other entries don't require commands/actions, as they are constant effects.

So, with him now speaking, can I go through the list again and see if there is anything I would like to consider changing/requesting? It shouldn't take me long, as I have gone through the entries so many times, I know what to look at and what to ignore.
 


WISH LIST for Sly

Wish List mainly from Magic Item Compendium (MIC)[sblock=ARMS]Pg 84 Caduceous Bracers – Healing Action (Standard)
By sacrificing 5 points of healing, you can remove 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one creature.

Since I can heal 80 points per day, I can trade off 5 healing point to remove 1 ability damage, and so on. Useful for the group, as he would be able to help out with the healing and ability damages. Backup healer, when things go wrong.[/sblock][sblock=WAIST]Pg 95 Dragon Spirit Cincture – Continuous Effect
Breath weapon damage is increased by one die. If you are also holding a magic weapon that deals the same type of damage as your breath weapon, your breath weapon save DC increases by 1.[/sblock][sblock=THROAT]Pg 148 Wyrmfang Amulet – Continuous Effect
All attacks you make with natural weapons or unarmed strikes while wearing this amulet overcome damage reduction as through they were magic weapons.[/sblock][sblock=HEAD]Pg 132 Scout’s Headband – Continuous Effect / Standard-Command
+2 to Spot, 3Charges/day
1 – Darkvision 60’ 1 hour
2 – See Invisibility 10 minutes
3 – True Seeing 1 minute[/sblock][sblock=FACE (CHOICES)]Pg 141 Third Eye Dampening – Immediate/Mental
1/day reduce numeric effect of next power/spell affecting you to min

Pg 143 Third Eye Surge – Swift Command
3 charges/day, bonuses on Str- and Dex-based checks and weapon damage[/sblock][sblock=SHOULDERS (CHOICES)]Pg 145 Vanisher Cloak – Standard/Mental
3charges/day, you and/or allies become invisible

Pg 88 Cloak of Stone – Standard/Command
+5 Hide/Move Silently, 1/day Meld Into Stone spell[/sblock][sblock=TORSO]Pg 147 Vest of Resistance +2
+2 to saving throws[/sblock][sblock=FEET]Pg 71 Anklet of Translocation – Swift/Command
Teleport 10 feet no error twice per day[/sblock][sblock=HANDS]Pg 121 Rending Gauntlets – Swift Command
3/day, Masterwork Spiked Gauntlets, If you deal dmg with two different weapons or natural attacks, deal extra 2d6 dmg with second attack.[/sblock][sblock=RING]Ring of Counterspells
Used to hold charge of Ray of Enfeeblement, his hated enemy…[/sblock][sblock=RING]Pg 206 Stormfire Ring – Standard/Mental
Faerie Fire effect for 5 rounds, 1d6 electric damage per round, 5/day[/sblock]
 

Renau1g - Shield casting's allright, but dont' forget you'd still suffer arcane spell failure with your arcane spells.
Extra domain spell entirely depends on how many times you're taking it, and which spell you're planning on using it for.

Shayuri - both are ok.

Fangor - *low whistle* nice list.. OK, lets see..

Vest of resistance is just a slot change, so that's ok. Ring of counterspells is ok, right out of DMG, but you'd also have to pay the extra 100 GP to have hired a mage to cast the ray of enfeeblement into it.
I okayed the cincture for you before, so it's still ok. Wyrmfang amulet I told someone else was ok, so same goes for you.
The bracers of caduceus are ok, but I wouldn't suggest them, as you get an upgraded version of the same ability at dragon shaman lvl 11..

I'm gonna say no to the third eyes. Also to the vanishers cloak(I don't like cheap costing invisibility)

Hmm... The rest are all ok when I look at them seperately, though I hesitate when allowing a character to take a large number of "X/day" abilities/items. I'll just warn you that there WILL be numerous encounters a day during encounter days, so don't blow your load on the first 2 fights. ;)
(This applies to you spellcasters out there too, btw)
 

Sweet, thanks.

How much of the game world is defined? Can I basically just make the background up?

I see this character as having been originally part of some semi nomadic people whose territory included an area that had once been an advanced culture, now fallen to ruin. Rather than techmage being trained and educated at some kind of university, her strange brand of magically powered devices comes from hybridizing the sort of shamanistic magic practiced by her people, and studying the mouldering wrecks, ruins and writings of this long dead culture (and of course, the nomads probably are what's left of the people of that culture, regressed in magic and tech and their history lost).

Seem workable?
 

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