Gaming W/Jemal - FinalFantasy D&D (Going Again!)

Fangor the Fierce said:
Ok, last item to ask for, as I will take your advice on the removal of the bracers. Would I be able to take the Armbands of Might, from Complete Adventurer page 132, cost 4100gp, gain +2 to Strength Checks and Strength based skill checks, gain +2 damage to Power Attack if I take at least -2 penalty on attack roll.

That would leave me at 40gp left, which Sly would simply keep in reserve, just in case some bribing is needed. So, what do you say? As for weapon properties and such, I simply would like either a claw-like dagger, like his Talon, or a longspear, jagged/barbed for a crude look. After all, he's a dinosaur. Special properties on them, not picky at all.

Armor request, I would like for this guy to stick with light armor only, if anything. It would make better use of his hide and move silently skills to keep it light and no armor check penalty. I am sure you can come up with something cool and flavorful for Sly to use.

A few posts up, Armbands of Might. They would come in handy, ;)
 

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Ok, removed Leap By Attack, the one you created for me, and am thinking of taking Multi-Attack. It's a good feat for this guy, as it would allow the secondary attack to not take the -5 penalty, and go down to only -2 penalty for secondary attack, which would be the Foreclaws and Bite attack. Is that allowable? It's a Monster Feat, out of the Monster Manual. Simply stated: The creature’s secondary attacks with natural weapons take only a -2 penalty

Another option: Improved Natural Attack, to get those talons one higher die in damage. Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category. (goes from 1d8 to 2d6 damage.

So, those are my two options, just wanted to clear it by you first.
 

due to the nature of the campaign, I'd like you to either use natural attacks, or a single weapon, not a combination of both.
 


Mew. Big huge update to character sheet in the RG. Added name, description, basic background as well as descriptions and little capsule backstories to most of her significant items.

Questions? Just ask!
 


vertexx - I'm actually pretty full at the moment, I can put you down as either an alt or someone to be written in later, but that might not be for some time.
 

No prob, you said that the southerners wouldn't show up until part 2 or 3. I was figuring it would be a while, and with peoples proclivity for pulling vainishing acts in enworld games, I added the Ninja concept who could appear at the drop of a hat. to jump in or out as a fill in type if you wanted me to stat him out :) I was bummed when you disappeared two weeks into that lvl 40 epic game you were running, where I had that half shadow dragon drider arcane archer.
 

k, couple things bout characters:

Greenstar - Please indicate which school your spell focus applies to (ALso, I use the 3.0 version of +2 to save dcs, not sure if you noticed that earlier in the thread, it's buried under a lot of stuff)
also as asked before, could you please note by your stats which of them had which points, and where your level up points went.
Warmages do not need spell lists, they can cast any of the spells they know (Which is the entirety of the list in complete arcane) spontaneously.
Your warmage Advanced Learning class ability gives you two wizard evocation spells added to your spells known list, one of first level, and one of any level first through third.
Please include your warmage edge somewhere on your sheet.


Fangor - Why do you have a 2 level adjustment on the dino? Theydon't have one listed and I don't recall ad-hocing one, did you find it listed somewhere or just not change it from when you switched race? It works for me, I'm just curious.
Also, when linking rolls, [roll] does nothing, use {url=whatever}My Roll{/url}. Alternatively, invisible castle has near the bottom of the page a link you can click on to just automatically copy the correct code, then paste it into your post.
I don't see any problems with your character, so what had you decided regarding natural attacks vs a weapon? If you choose the natural attacks, then the 'weapon slot item' i give you will be something akin to an amulet of mighty fists, something that increases your natural attack capabilities.

Darimaus - it's been a while, and I can't recall (Nor do I have it written down as I do with the others) - What did you choose as offensive/defensive items?

Shayuri - Looks OK, but I've never actually DM'd for an artificer before, so if any unforseen problems come up during gameplay, we may need to do some tweaking.

Renau1g - I'm actually going to say no to Ray of Clumsiness, never really liked it, or the similar spells.
 

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