[B]Name:[/B] Toral
[B]Class:[/B] Transmuter3/Cleric3/Mystic Theurge4 [b]Starting Level[/b]: 10
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Str:[/B] 10 +0 (00p.) [B]Level:[/B] 10 [B]XP[/B]: 50000/55000
[B]Dex:[/B] 14 +3 (04p.) [B]BAB:[/B] +5 [B]HP:[/B] 62
[B]Con:[/B] 14 +2 (04p.) [B]Grapple:[/B] +5
[B]Int:[/B] 22 +6 (00p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]2 - Wis
[B]Wis:[/B] 22 +6 (06p.) [B]Init:[/B] +6 [B]Spell Save:[/B]+6
[B]Cha:[/B] 10 +0 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +2 +2 +0 +0 +0 14
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +10 +5 +2 +3(Greater Resistance)
[B]Ref:[/B] +8 +3 +2 +3(Greater Resistance)
[B]Will:[/B] +17 +10 +4 +3(Greater Resistance)
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
XXXXXXXX +X XdX+X XX-XX/xX ------
XXXXXXXX +X XdX+X XX-XX/xX XXX ft
XXXXXXXX +X XdX+X XX-XX/xX XXX ft
[B]Notes:[/B]
[B]Languages:[/B] Common, Draconic, Ignan, Sylvan, Moogle
[B]Abilities:[/B]
Enhance Attribute (Ex)
Transmuter Specialist - Give up Necromancy & Enchantment
Once per day, plus one additional time per five class levels, a transmuter using this variant can add a +2 enhancement bonus to any one of his ability scores. This bonus lasts for a number of minutes equal to the transmuter's class level. Using this ability is a swift action.
A transmuter using this variant permanently gives up the ability to obtain a familiar.
From SRD
Time Domain - Gains Improved Init. as a bonus feat
Sun Domain - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
[B]Feats: [/B]
Combat Casting
Shielded Casting - As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat.
Fiery Burst (CM43) - As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals ld6 points of fire damage per level of the highestlevel fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.
Somatic Weaponry (CM47) - When wielding a weapon (or holding an item of comparable size) in one or both hands, you can use that item to trace the somatic component of a spell,rather than using your fingers. This allows you to cast spells with somatic components even while your hands are full or occupied, as long as at least one hand is holding an item ofproper size.
Extra Domain Spell (Fire Shield)
Scribe Scroll [free to wizard]
[B]Spells prepared - Wizard[/B] (Save DC 16 + spell level): 0 - 4, Detect Magic (x3), Prestigidation; 1st - 6+2, Magic Missile (x2), Grease(x2), Ray of Clumsiness (SpC 166)*(x2), Orb of Fire, Lesser**(x2) ; 2nd - 4+1, Scorch (SpC181)**(x2), Earthen Grasp (SpC76)*, Glitterdust(x2), Belker's Claws (SpC26); 3rd - 3+1, Fireball**, Gaseous Form*, Blink*, Greater Mage Armour; 4th - 2+1, Trollshape* (PHB2 127), Blast of Flame(SpC31)**(x2)
[B]Spellbook/Spells Known:[/B]
0 - All, except Necormancy & Enchantment
1st - Magic Missile, Grease, Ray of Clumsiness (SpC 166)*, Mage Armour, Orb of Fire, Lesser**, Expeditiuous Retreat*;
2nd - Scorch (SpC181)**, Earthen Grasp (SpC76)*, Glitterdust, Belker's Claws (SpC26)
3rd - Fireball**, Gaseous Form*, Greater Mage Armour, Dragonskin(SpC 73)*
4th - Trollshape* (PHB2 127), Blast of Flame(SpC31)**
* = Transmutation SPell
** = Fire Spell (+1 Caster Level)
[B]Spells prepared - Cleric[/B] (Save DC 16 + spell level): 0 - 6,Detect Magic (x3), Mending, Light (x2) ; 1st - 6+2, Protection from Evil(x2), Sanctuary, Divine Favour, Entropic Shield, Vigor, Lesser(x2) True Strike (D); 2nd - 4+2, Bull's Strength(x2), Resist Energy, Shatter, Silence, Heat Metal (D); 3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Prayer, Energy Vulnerability, Haste(D) ; 4th - 2+1, Resitance, Greater(Cast Beginning of Day), Shield of Faith (Mass) Fire Shield (D)(x2)
[B]Domains:[/B]Time, Sun
[B]Code:
Skill Ability Misc.
Skill Name Modifier Modifier Ranks Modifier
Concentration 15 = +2 +13
Diplomacy 13 = +0 +13
Heal 10 = +4 +6
Knowledge (arcana) 17 = +4 +13
Knowledge (geography) 6 = +4 +2
Knowledge (history) 6 = +4 +2
Knowledge (nature) 6 = +4 +4
Knowledge (planes) 6 = +4 +1
Listen 7 = +4 +3
Search 4 = +4
Sense Motive 4 = +4
Spellcraft 19 = +4 +13 +2 [Knowledge, arcane]
Spot 7 = +4 +3
Tumble 8 = +2 +6
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Headband of Intellect (+4) 16,000gp 1lb
Periapt of Wisdom(+4) 16,000gp 1lb
+1 Mithril Light Steel Shield 2,009gp 3lb
XXXXXXXX XXgp XXlb
XXXXXXXX XXgp XXlb
XXXXXXXX XXgp XXlb
[B]Total Weight:[/B]5lb [B]Money:[/B] 1,991gp Xsp Xcp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
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