Gaming W/Jemal - FinalFantasy D&D (Going Again!)


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OK, NEW IC post for caravan group. also, new Rogue's Gallery

Also, Is everybody in the second group good to go? (greenstar, Renau1g, Fangor, Shayuri, Darimaus)

OH, wait.. weapons/armour for joo guys.

Shayuri- Your take on the x-bow is correct. And yes, I did give each of the 'starting party' an 'extra'. Yours comes later, and is along your tech/magitek character line. I think I've given everyone else theirs.
If anybody thinks I've skipped their 'perk', please say so!

- Just to reiterate in case I haven't posted them yet, for the others:

[sblock=greenstar]
Mace(Offense): rod of lesser absorption (As rod of absorption, but 6 spell levels/day, reset at midnight) *also functions as +1 light mace*
Robe(Defense): SR 18, +1 to warmage edge.
[/sblock]

[sblock=darimaus]
Still working on your tattooes, sry. :( will get'em for ya soon.
[/sblock]

[sblock=renau1g]
Magic Rod(Offense): +1 Heavy Mace of Spell Storing (Also functions as a metamagic rod of lesser Empowerment 2/day)
Lesser Red Robe of the Magi(Defense): +1 'enhancement' bonus to AC, +1 'Enhancement' bonus to saves, +1 to effective caster level of spells from specialized school *NOTE: The 'enhancement's to ac and resistance add on to any ac or save bonus granted by spells you cast while wearing the robe. (mage armour, sheild, greater resistance)
[/sblock]

[sblock=Fangor]
Head-dress (Offense): Enhances all natural attacks as follows : +1, Keen, Metaline (Once per round as a free action you can choose a special metal (adamantine, silver, cold-iron). for purposes of overcoming damage reduction/Hardness, your natural attacks are considered to be that material.
Light Armour (Defense): Mithril Chain shirt 'barding' +2
[/sblock]


ALSO, does anyone know if Belle is still around/still playing? Posted once in the IC thread but hasn't been online for 3 weeks.
 



Jemal, quick question. Are we using Action Points?

Artificers in Eberron have a thing where they can "cast" infusions that normally take a minute to cast (most of them) in a single round, if they use an action point.

Not sure if we even used those.
 

Hmm. I wasn't using action points, no, but I don't wanna take away something from the class..
How's this: You gain 'infusion points', one per artificer class level, and can spend them to speed up your infusions. It's not quite as many points, but it's better'n nothin.
 

Ar, no complaints here.

I'd be fine even without them, honestly. It'd just mean I need to plan ahead more.

Or maybe call it something like "Quick Infusion," and limited uses per day?

Of course, 1 per class level means just 5 per day anyway right now, so that's workable.
 

I'm at my home computer, while my PC is at work (forgot my lappy tonight), but I think I'm ready to go. I'll post him up first thing in the morning, Very anxious and I love the items Jemal Thanks!


P.S. Shay, I was reading your PC and I love the desc. added to your magic items. Possibly one of the best made/ most unique PC's I've seen.
 


Yee! Thankee! For some reason my imagination just got swept up in this concept. I did more "work" on it than any non-epic character I've made in a long time...but it didn't feel like work at all. :)

I'm really looking forward to gaming now.
 

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